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Week 1 Patch Recap

Due to the hectic nature of launch week we've been a bit slack with the patch notes. So join us on a journey into the very near past as we recap our first week of patch notes.

Day 1

Hooray! We have a day one patch. We're AAA now!

  • tweaked volumes on a number of environmental sounds due to the fact that sound FX were only added two days before launch don't type that where people can read it WHAT ARE YOU DOING?
  • The animated loading indicator has a few stray pixels. We removed them like the professionals we are.

Day 4

We fixed some things in this patch. No-one can remember what. We should probably write these things down.

Day 7

Many small bug fixes thanks to the amazing bug-hunting and reporting abilities of our players. Thanks guys!

  • Infinite knock over bug fixed. Gemma can no longer get stuck banging her head on something when she gets up.
  • Time trial times are no longer rounded incorrectly.
  • Gamepad UI navigation is much nicer now. The selection is no longer irresistibly drawn to the back button.
  • Some errant pixels on the loading indicator weren't cleaned up but I'm positive I got them all this time.

Currently working on -

  • XBox One controllers don't work correctly under Windows 10. Thank you very much for your patience, we should have a fix for you in the next day or two, In the meantime, consider writing an angry letter to Microsoft.
  • THERE ARE STILL WEIRD PIXELS IN THE LOADING INDICATOR WHAT IS GOING ON WITH THAT THING??!!!