Due to the hectic nature of launch week we've been a bit slack with the patch notes. So join us on a journey into the very near past as we recap our first week of patch notes.
Day 1
Hooray! We have a day one patch. We're AAA now!
- tweaked volumes on a number of environmental sounds due to the fact that sound FX were only added two days before launch don't type that where people can read it WHAT ARE YOU DOING?
- The animated loading indicator has a few stray pixels. We removed them like the professionals we are.
Day 4
We fixed some things in this patch. No-one can remember what. We should probably write these things down.
Day 7
Many small bug fixes thanks to the amazing bug-hunting and reporting abilities of our players. Thanks guys!
- Infinite knock over bug fixed. Gemma can no longer get stuck banging her head on something when she gets up.
- Time trial times are no longer rounded incorrectly.
- Gamepad UI navigation is much nicer now. The selection is no longer irresistibly drawn to the back button.
- Some errant pixels on the loading indicator weren't cleaned up but I'm positive I got them all this time.
Currently working on -
- XBox One controllers don't work correctly under Windows 10. Thank you very much for your patience, we should have a fix for you in the next day or two, In the meantime, consider writing an angry letter to Microsoft.
- THERE ARE STILL WEIRD PIXELS IN THE LOADING INDICATOR WHAT IS GOING ON WITH THAT THING??!!!