Developer postOriginal post (opens in a new tab)

May 28th Game Update

Hey wizards and witches! More bugfixes coming in! Thanks for helping us find and resolve these issues.

May 28 2015 - Patch Notes

GAMEPLAY CHANGES:

  • Explosive Powder's AoE damage now scales based on how close the affected enemy is to the center of the explosion

BUG FIXES:

  • Fixed several typos
  • Harpy Feather spells now damage enemies flung into walls properly
  • Fixed a machine-specific crash on the final boss
  • Fixed an issue where you could teleport into a quest vault in the temple
  • The final boss now properly scales into New Game+
  • Adjusted Magic Boomerang tooltip
  • Disabled Ninja Sword on Robe's ability to dash during cutscenes
  • Recipe delete prompt will now inform you which recipe you are removing
  • Deleting recipes from the recipe list no longer sometimes deletes the wrong recipe
  • Ice Gargoyles now properly animate on low graphic settings
  • Keys no longer get stuck deciding between two locks an equal distance from the key
  • Adjusted buff stacking behavior
  • Adjusted criteria for Magic Boomerang achievement
  • Menus now display properly on smaller resolutions
  • Fixed a crash related to Magic Boomerang's robe effect
  • Fixed an issue that would cause endless cutscenes in the desert zone
  • Players can no longer escape the tutorial, seriously, for real this time.
  • Lasers now properly interact with objects during the final boss fight
  • Charming ice no longer causes graphical issues
  • Ghosts and Ice Gargoyles now play nice with stealth effects
  • Giant Snowball's collision now more accurately reflects its appearence
  • Treasure chests are now guaranteed to spawn in missions that require them
  • Lasers now play nice with map illumination and vacuum cleaner spells
  • Effects that require the player to stand still now work more consistently when standing on one-way platforms

UNDER THE HOOD:

  • Improved performance of laser and light-affecting spells and effects