In this patch, we aimed to redress the balance between generic damage modifiers like MONEY SHOT and tower upgrades. In practice, ALL TOWER UPGRADES have been made MUCH CHEAPER, while generic damage boosts have been made more expensive (certainly the highest perk ranks). Other changes include:
UTILITY FOG grant much more scrap
CORROSIVE CRYSTALS now grants +5 SHIELD MULTIPLIER
CORROSIVE CRYSTALS now correctly applied to new tower
PYROMANIAC text now states correct FIRESTARTER damage
SHIELD MULTIPLIER from WAVE REWARDS is now actually given to towers
Fixed CHARACTER SCREEN crash when having screen open when finishing wave
Fixed BOSS HEALTHBAR being insanely big in IH 20
FLAME TOWER bullets emerge more slowly. This does not affect damage but helps with performance.
IH 20 made easier:
ELITES spawn first at WAVE 15 instead of 10
BOSSES get stronger from WAVE 20 instead of 15
ENEMY SPEED increase from WAVE 25 instead of 20
GENERICO PRIME enemies above WAVE 30 do not scale so rapidly anymore
RESOURCE TOOLTIPS made more informative, putting flavor text below the information
