Major overhaul of perk system
The purpose of the overhaul was to provide more unique playing styles and to put a lid on credit inflation. There were so many sources of credits that it became rather easy to buy out the whole shop in the end game. We hope that the current implementation will make player choice more impactful.
New perks have been added:
RENEWABLES
NETWORK EFFECTS
SURGEON STUDIES
BLOODLETTING
SCARAB GOD
STEROIDS
KRYPTONITE
But many perks have also been made mutually exclusive.
In addition, only one ultimate perk can be selected per shop tab (so one from Economy, one from Research etc.).
Many perks have also been made cheaper or more expensive.
Commission fees for the market have also been raised significantly.
Trash and HP based perks have on average been made cheaper, while credit-related perks are more expensive.
Highlights have been added to all objects.
When placing a RADAR TOWER, REFINERY or RESEARCH STATION, towers or oil pumps in range are now highlighted.
Any object with a range will show this when the mouse is hovering over that object.
STEAM ACHIEVEMENTS should now function.
STEAM ACHIEVEMENTS have unique, lovingly crafted icons.
When opting to destroy a ruin, the correct image now shows.
End of wave menu now also has a list of HP gains.
End of Wave menu now has symbolic buttons for rerolling and removing.
Removing a reward can now be performed in addition to picking a reward.
