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Tipsy Tarantula v14 - Patch 03.04.2017 - Part 2 of 2

Barraki tripped the tripbeam running for the exit. Don't be like Barraki.

PART 2 OF 2

Force Psyker, Engineer, Prototype and Smuggler abilities!

Force Psyker

    Force Energy
  • Now regenerates at a set rate of 5 per turn. Abilities and passives can accelerate regen.
  • Guardian
  • The Guardian tree has received a damage boost and improved power to defend allies.
  • Aegis Strike damage increased and removes shields from each target (Rank 2).
  • Mirror Prism damages all enemies when it shatters.
  • Spirit Armor (Rank 3) now regenerates Force Psyker health when it is low.
  • Inner Peace (Rank 3) now provides a powerful heal if struck by a deathblow.
  • Condemn now grants Force Energy when purging enemy buffs and smites a for at Rank 3.
  • Purity Prism deals damage to enemies each time it absorbs a debuff and can direct debuffs to enemies at Rank 3.
  • Manifest Spirit now gains charges when you generate Force Energy.
  • Sentinel
  • Barriers now draw strength from the current health of the Force Psyker and decay in strength each turn. Healthier Force Psyker = healthier barriers.
  • Inner Balance now boosts your damage when Force Energy is high, and regenerates Force Energy faster when it is low.
  • Barrier Prison deals damage on attack, damage each turn (Rank 2) and AoE damage when it shatters (Rank 3).
  • Manifest Destiny is now charged by creating barriers on allies, passively strengthens all barriers (Rank 2) and grants an infusion of Force Energy (Rank 3).
  • Berserker
  • Force Hammer critical hits Shock the target.
  • Fists of Fury (Rank 2) has chance to Shock the target and critical hits against Shocked targets deals damage to adjacent enemies (Rank 3).
  • Mind Bullets no longer drains all Force Energy but fires a set amount of bullets. Spreads Shock to other targets (Rank 2) and deals bonus damage to Shocked targets (Rank 3). Pewpew!
  • Inner Turmoil now boosts damage when your health is low, boosting higher as health drops.
  • Shattering Blow now gains bonuses if the target is Vulnerable and crits make targets Vulnerable (Rank 3).
  • Spirit Onslaught boosts crit until a crit occurs and can heal the Force Psyker (Rank 3).
  • Manifest Rage is now charges by scoring crits on fools and deals increased damage.

Engineer

    Jigawatz
  • Junk has been replaced with Jigawatz generated by the Engineer’s mechsuit. Engineers everywhere have found this more practical than carrying junk around.
  • Constructor
  • Constructor summons have all gained some capacity to apply Blind, Shock, Burn and Stun effects to enemies.
  • Special Delivery now also applies a random debuff to damaged enemies.
  • Twofer now provides damage boosts to the cloned construct and the original.
  • Master Builder now provides elemental resistance to constructs.
  • Rigger
  • Rigger abilities now power down and refund their Jigawatz if unused on your turn.
  • Base malfunction chance for all Rigger abilities reduced.
  • Rumble Pack builds damage and malfunction chance slower.
  • Railgun deals increased damage.
  • Ornery now grants a small amount of healing each turn and can heal the team at Rank 2.
  • Overshield now gain charges when you generate Jigawatz and provides superior elemental resistance to all allies without redirecting damage to the Engineer.
  • Upgrade now gains charges as you generate Jigawatz and provides a stacking permanent damage boost and damage reduction for the duration of combat.
  • Bolty
  • Bolty max health and threat reduced and gains dodge at Rank 2.
  • Rocket Elbow now Shocks the target on impact.
  • Strafe crits Blind targets.
  • Shotblocker (Rank 3) now heals Bolty each turn while intercepting attacks.
  • Built Real Good now provides passive healing for Bolty at Rank 3.

Smuggler

  • Dirty Moves
  • Explosive Trap is now Volatile Trap, deals increased damage and can Burn enemies.
  • Flash Bang now applies stacks of Blind and can no longer hit allies.
  • Timed Mine damage boosted and can Stun (Rank 2) and instantly kill common enemies (Rank 3).
  • Bag of Wonders artifacts have gained new powers and Stun all enemies on use (Rank 3).
  • Gunslinger
  • Akimbo now grants a 2nd attack for 50% weapon damage when using a Weapon Ability with a pistol instead of doubling attacks. Gunslinger abilities have had damage boosted to compensate.
  • Trick Shot base damage increased, number of bounces decreased, but bounces extra times after a critical hit (Rank 3).
  • Fan the Hammers now grants dodge in addition to damage bonuses (Rank 3).
  • Buddy Shield (Rank 3) now grants a large damage reduction to you and your meatshie- er, ‘buddy’.
  • Showdown (Rank 3) grants a large damage boost for several turns. If it ain’t dead, it will be.
  • Cheap Tricks
  • Damage maximums for all Cheap Tricks abilities increased.
  • Coin Toss damage boosted, stacks Bad Luck (Rank 2) and terrible things occur (Rank 3).
  • Mug damage reduced, chance to steal items reduced until Rank 3, then greatly increased.
  • Bounty now makes the target Vulnerable and heals the bounty killer (Rank 3).
  • Roulette heals the Smuggler for damage dealt (Rank 2).
  • Double Down grants Regeneration at Rank 3.
  • Slot Machine damage boosted and debuffs with Blind, Fire, and Vulnerability.

Prototype

  • Annihilation
  • Arm Cannon gains bonus hit at Rank 2.
  • Thunderclap inflicts Shock when purging a buff at Rank 3.
  • Haiku.exe grants allies Regeneration at Rank 3.
  • Target Lock now causes your obsession to deal less damage to you (Rank 2) and if they survive, the damage buff persists without nerfing damage to other targets (Rank 3).
  • Safety Protocols now heals each turn at Rank 3 and has a reduced malfunction rate.
  • Hunter Killer has been redesigned and now writes enemies you encounter to memory. Gain a stacking crit and damage buff each time you encounter an enemy in memory.
  • R.A.M (Rank 3) grants debuff immunity while active.
  • Termination
  • Get Down now Blinds the enemy at Rank 3.
  • Adaptive Armor now allows Armor to block elemental damage at Rank 3.
  • Aegis Mode provides damage reduction to allies while it lasts.
  • Reason (Rank 2) has a chance to Confuse enemies.
  • Relentless (Rank 3) passively heals the Prototype each turn.
  • Termination (Rank 2) clears all debuffs from the Prototype.
  • Mutation
  • Chaotic Shot (Rank 2) crits will Blind, Shock, or Corrupt the target and deal bonus damage if the target is already afflicted by all of these effects (Rank 3).
  • Assault base damage and number of attacks reduced.
  • Core Dump (Rank 2) will Blind, Shock or Corrupt foes and heals for each charge (Rank 3).
  • Mut.exe grants Haste (Rank 2) and heals (Rank 3) for each replaced malfunction.
  • Chaos Model (Rank 2) has a random chance to randomly clear a random debuff from you and deal increased damage when you shutdown (Rank 3).
  • H.A.M damage and attack count reduced. Still does a ridiculous amount of damage

COMING SOON

  • New abilities and buffs for enemies.
  • Info Log improvements and lore info for factions.
  • Hotfixes! Woohoo!
  • More cool stuff!