More fixes and feedback!
Our dev roadmap for Early Access can be found here.
The roadmap will be current with every major update - hotfix notes can be found here and on our site forums at www.starcrawlers.com.
Found a bug, have a request or just have a question? We’re always on the forums.
Enjoying the game so far? Consider leaving a review of your experiences!
Combat
- Player and mob health and mob damage values have been rescaled for different game and mission difficulty settings. We look forward to hearing what you think!
- Character death is now correctly saved with your game.
- Loading an older saved game may "kill" all your current characters.
- Medbay is having a sale on player revive prices to celebrate!
Hacker
- Fixed an issue where Logic Bomb would calculate damage over time incorrectly.
- Fixed an issue where Root Hack would not persist for the full duration.
- Hotlink (Rank 3) no longer causes the team to have extremely low TU costs, but instead increases the current TU of all enemies by 200% of the Hacker’s weapon TU cost.
Smuggler
- Removed ability Lucrative and added ability Bounty.
- Coin Toss has been reworked to make it kick more ass. If you’re lucky.
- Fixed an issue where a dead or stunned Smuggler could still Shoot First. Which is impressive, but should be impossible.
- Shoot First now correctly shoots using the Smuggler’s equipped weapon and the damage has been reduced to 50% weapon damage.
- Push Yer Luck ability now correctly shoots using the Smuggler’s equipped weapon.
- All abilities that use the Smuggler’s weapon correctly factor in Akimbo when using a pistol.
- Base damage of Roulette increased to 100/150/200% weapon damage.
Force Psyker
- Fixed an issue where Aegis Strike could miscalculate damage if one of its bounces missed.
Engineer
- Fixed an issue where Hand Cannon ability for Bolty could cause combat to stop.
- Junker (Rank 3) no longer causes Junker to become immune but heals Junker for 30% of its health when Taunting. Junker’s health has increased to 25/35/50% of the Engineer’s.
Misc
- Medbay no longer tries to sell you lowbie character gear in addition to medkits.
- Fixed a display issue with xp award after battle and during mission debrief. Actual xp awarded remains unchanged. Known issue with display difference on character screen vs. debrief screen.
- Fixed an issue where aborting a mission would display incorrect xp and credit gains.