Welcome to StarCrawlers!
Our dev roadmap for Early Access can be found here.
The roadmap will be current with every major update - hotfix and patch notes can be found here and on our site forums at www.starcrawlers.com.
Enjoying the game so far? Consider leaving a review of your experiences!
HOTFIX! New improvements on 3/20 found here.
Based on player feedback and reporting, we've made the following changes:
Improvements
- New recruits start with 3 AP to spend. Existing characters will need to visit the medbay and respec to get their extra points. Respeccing returns the correct amount of AP.
- Mission rewards scale better with mission challenge rating.
- Mission challenge rebalanced and now has a larger impact on mob hp and damage.
- Game difficulty setting rebalanced and now has a larger impact on mob hp and damage.
- Boosted min / max damage range slightly on pistols.
- Added new manufacturer: Auroch. Because missing sucks. Makes weapons with increased accuracy and armor with increased dodge. Reduced damage on non-melee weapons.
- The merchant now sells items of levels picked randomly from all recruited crawlers.
Interface
- Quit menu option when in town is now Save & Quit (updates autosave).
- Quitting the game at any point updates your autosave and Player Preferences. Quitting while on a mission will fail the mission.
- Fixed an issue where players could accidently discard equipped items, causing targeting errors in combat (thanks sliddi and Mumbles!)
- Fixed AutoCipher option showing on trap panels when no AutoCiphers are in inventory.
Combat
- Combat speed increased overall. Adjustments are ongoing.
- Fixed an issue where an Overloading Void Psyker could prevent battle from continuing if they died while exploding. (thanks Istvan!)
- Force Psyker’s Warden’s Wrath ability can no longer be used with Barriers that have 0 health. (thanks rjafarrow!)
Enviornment
- Plugging of holes that leaked out into spaaaaace!
- Prevented docking with certain large pieces of machinery.