StarCrawlers has been in Early Access for just 1 week and already the game has grown so much with your feedback! This update includes a number of player suggestions and improvements along with fixes and improvements. Our first major content update is coming soon - new manufacturers, events, random missions and the next main campaign episode.
Our dev roadmap for Early Access can be found here.
The roadmap will be current with every major update - hotfix notes can be found here and on our site forums at www.starcrawlers.com.
Enjoying the game so far? Consider leaving a review of your experiences!
Combat
- Xp gains from killing mobs has been rebalanced to take into account the levels of your selected team. Higher level characters receive less kill xp on lower level missions, lower level characters receive bonus xp on higher level missions.
- Increased challenge rating of a mission provides more kill xp.
- Engineer pets no longer have a duration and correctly scale their attacks with the Engineer’s weapon damage.
- Reduced health for Engineer pets as they no longer have a duration
- Engineer junk meter now correctly displays when the Engineer’s turn starts and the correct amount of Junk.
- Fixed an issue where Hacker’s Corruption would not cause periodic damage at the start of the enemy turn.
- Fixed an issue with Force Psyker’s Barrier effect absorbing damage but allowing a shield to be removed when struck.
Interface
- Minimap tiles now draw walls. Secret doors may look like walls...
- Exit doors now have a more obvious icon on the minimap.
- Mission generator now always creates a few missions (Cakewalk to Easy rating) based on the level of your lowest characters.
Items
- The quality of drops in Loot Lockers is now always Uncommon or better, but they no longer drop junk or medkits.
- Health kits now heal 20/40/60% health.
- Heavy armor now increases the TU cost of all actions.
- Shop now always generates at least one weapon, one armor and one shield of common rarity based on the level of your lowest character.
- When starting a new game, if you chose to skip the tutorial level, Doc will reward you an Uncommon weapon and some extra credits. For being a badass.
Misc
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Reduced damage from gas traps and gas fills rooms more slowly. You have to clog the nozzles.
Thank you for playing!