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Patch Notes for 4/11/15

Patch Notes for 4/11/15

More content and improvements have arrived!

Our dev roadmap for Early Access can be found here.
The roadmap will be current with every major update - hotfix notes can be found here and on our site forums at www.starcrawlers.com.

Found a bug, have a request or just have a question? We’re always on the forums.

Enjoying the game so far? Consider leaving a review of your experiences!

Main Campaign

  • NEW Campaign mission: The Black Box. Take a trip aboard the Stella Marin in search of answers
  • Saved games from older builds will have their mission progression reset (don’t worry - your characters and gear are not affected) to make some important decisions on the mission Distressing Signals.
  • A new vendor is setting up shop on STIX.

Combat

  • NEW Inspect feature added to combat! Check out all the horrible debuffs you’ve applied to your foes by mousing over their Battle Icons.
  • NEW Detailed inspect added to combat! Click on a Battle Icon to get a detailed view of the enemy and learn more about them.
  • NEW Armored foes have started arriving. Get out your Hacker DoTs and Armor debuffs!
  • Void Psyker’s Horror now has a limit of 8 jumps and will attempt to jump if it kills a target.
  • Fixed display issue with Horror Void Energy cost.
  • Cyberninja’s Setup ability can no longer trigger when Cyberninja is dead. Spooky.
  • Smuggler’s Roulette ability no longer has a chance to complete instantly when activated.
  • Force Psyker's Fists of Fury ability using a ranged weapon now triggers correctly.
  • Prototype's Kill Cone ability now correctly has 100% accuracy at Rank 3.
  • Enemies that channel buff effects on allies can no longer stack them with the same effect from a different caster.
  • Fixed an issue where Mites Frenzy attack could remove multiple shields from target.

Interface

  • NEW You can now specify a save game name when saving.
  • Fixed an issue where xp rewards after combat were displaying incorrectly for parties with varying character levels.
  • Fixed an issue where Y-look inversion was sometimes not being saved.