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Patch Notes 7/20/2015

Focus On: The Cyberninja!

Latest Hotfix Notes!

Hello! The Cyberninja ability trees have been modified and completed based on feedback and suggestions. Sounds and attack effects are still being worked on for some of the new abilities and will be added in a future update. It should now be easier and more desirable to build and use Combo Points to perforate your foes.

Cyberninja Class Changes

  • Combo Points are faster to accrue. The Combo Point visual has been reworked to make it easier to identify and shows continually during combat, per user request.
  • Abilities that deal damage through Combo Point use have increased damage.
  • The Tempest tree has been renamed Deception and focuses on a mix of Stealth-based, AoE and debuff attacks. Most Deception abilities gain an added benefit or effect if the Cyberninja has entered Stealth prior to executing them.
  • The melee weapon requirement for some Cyberninja abilities has been removed.

Combination

  • Rank 3 of most Combination abilities now apply Setup, a stacking accuracy buff.
  • Combo Strike has been redesigned to build Combo Points when your allies attack the same target. It also consumes Combo Points if the target already has some.
  • Flipkick damage increased.
  • NEW ABILITY : Ricochet replaces Wheel Kick. Dazes the next character in the timeline and inflicts bonus damage if they have Combo Points - does not consume Combo Points.
  • NEW ABILITY : Ambush replaces Setup. Provides a Combo Point 100% of the time when the Cyberninja or an ally dodges, but only triggers a limited number of times per turn.
  • NEW ABILITY : Purging Blow - Visuals Not Yet Implemented - consume Combo Points to purge a buff effect from the target. If a buff is purged, the target takes increased damage.
  • NEW ABILITY : Laserchain Kunai - Impale a target with Combo Points to drag them forward in the timeline. Dragged enemies that are pulled past an ally take damage. If you pull the enemy next to you, Laserchain Kunai costs no time units. Get over here!
  • NEW ABILITY : Takedown - Visuals Not Yet Implemented - Attack a target multiple times for each Combo Point and boost damage for every stack of Setup they have.

Assassination

  • Vicious Strike renamed to Kougeki and has improved Combo Point generation.
  • Deadly Focus has boosted passive effects and always generates a Combo Point on a crit.
  • Expose Weakness has improved damage at Rank 1. Reduced time unit cost to 50% weapon speed and boosted strength of all effects. Heavy Weapon specialization now applies a Slow.
  • Flurry time unit cost reduced and base damage from Combo Points increased.
  • NEW ABILITY : Phase Binder - strike quickly to increase accuracy of your attacks against the target and teleport in front of them in the timeline.
  • NEW ABILITY : Nanite Toxin - poison targets with a long-lasting toxin that inflicts damage based on the max health of the target and adds Combo Points when it causes damage.
  • NEW ABILITY : Assassinate - Brutal damage increased for every Cyberninja debuff on the target if their health is low. At max rank, Assassinate resets the cooldowns on your abilities.

Deception

  • NEW ABILITY : Vanish - slip into the shadows to gain Stealth, add Combo Points to a target, and boost the damage of your next attack. Stealth prevents enemies directly targeting the Cyberninja and can be used to empower Deception abilities.
  • NEW ABILITY : Stalk - if already in Stealth, Vanish becomes Stalk. Consumes Combo Points to increase damage against the stalked target and move you in front of them in the timeline.
  • Dash no longer requires a melee weapon. If Dashing from Stealth, your dodge chance is greatly increased for several turns.
  • Falling Rain no longer requires a melee weapon, base damage increased and damage is boosted if attacking from Stealth. Rank 3 provides a stacking increase to damage taken.
  • Eye of the Storm has increased base damage and no longer applies Combo Points. If made from Stealth, the central target is blinded for a large amount.
  • NEW ABILITY : Concealing Mists - provide all allies with a large boost to their dodge chance. When they dodge an attack, the boost is reduced and the target gains a Combo Point.
  • NEW ABILITY : Shadowfall - Blind all enemies for every Combo Point on them and retaliate when they miss an attack. If made from Stealth, attacks from Shadowfall return you to Stealth.

Changes & Improvements

  • Prototype Target Lock no longer prevents targeting enemies that are not the object of obsession, but reduces damage caused to other enemies. Damage and duration boosted.
  • Reduced strength of Slow effect applied by Hacker’s Virus: Hotlink stacks.
  • Base accuracy reduced for most enemies, specific enemies may have higher or lower accuracy.
  • The droprate on melee weapons has been boosted slightly.

Fixes

  • Fixed an issue with Cyberninja Rolling Thunder resulting in a negative effect if triggering not on the Cyberninja’s turn.
  • Fixed an issue with Prototype’s Target Lock that sometimes caused combat to halt.
  • Fixed an issue with Prototype’s Target Lock not reducing time unit cost if Prototype scores a deathblow on the target.
  • Fixed an issue with Steam overlay interfering with Continue / Load button activation.
  • Fixed an issue with scrolling on the Save / Load menus.
  • Fixed issue of custom text on Save game input field being limited to name formatting.
  • Fixed issue with Combo Points being offset incorrectly on certain enemies.
  • Fixed an issue with Engineer’s Charger incorrectly calculating action cost.

Coming Soon…

  • Focus On: The Prototype
  • Improvements to the Prototype Malfunction mechanic
  • New Campaign Mission: Triangulatin.
  • New NPC art.
  • More cool stuff!