Focus on: The Mines
The Mines have been enhanced and improved based on feedback and suggestions. On Mine maps you’ll encounter new enemies, events, environment obstacles, hazards, and a variety of ways to get your crew killed. We look forward to hearing what you think!
Combat
- Added new enemy types to Mines maps.
- Several existing enemies have evolved new defenses for dealing with intruders.
Exploration
- Enemies that have spotted you are now tracked on the minimap.
- Added new hot loot items to the Mines.
- Added new events to the Mines.
- Added secret tunnels to the Mines. (Sshhh!)
- Added jammed doors to the Mines.
Class Changes
Misc
- Enemies that have spotted you are now tracked on the minimap.
- Additional sounds have been added for Hacker, Soldier, Smuggler and Engineer abilities.
- Optimizations made to audio and runtime memory usage.
Fixes
- Fixed an issue Soldier’s Bomblets halting combat (thanks Ardhes!)
- Fixed an issue with Smuggler failing while attempting blackmail (thanks Tinavie!)
- Fixed an issue with some graphics prefs not being applied upon entering a scene.
- Fixed some issues and typos with Corporate terminal events.
- Fixed an issue with Engineer’s Special Delivery not being applied to some constructs.
- Fixed UI issue with character quick-select in shops.
- Fixed several small mesh placement issues in Corp environments (thanks Alexzzz!)
Coming Soon…
- Lexicon - defines game teminology & mechanics for the Learned Crawler.
- New Ship Mobs + Rare Spawns
- More Events, Hot Loot items and Mini Events
- More cool stuff!