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StarCrawlers Patch Notes - 1/8/2016 - Space Pirates!

Focus on: The Ships & Space Pirates

Happy New Year! Ship maps have been enhanced and improved based on feedback and suggestions. On Ship maps you’ll encounter new enemies, events, hazards, and a variety of ways to get your crew killed. Space Pirates have banded together to form The Scarlet Pact faction and have started appearing as mission targets.

Missions

  • Added new mission customizations to all types to include the new Pirate faction.
  • Pirate Captains can now be bounty hunt targets.
  • CorpSec Officers that are bounty hunt targets have picked up new tricks.
  • Missions that do not target another faction directly have had their rep reward reduced.
  • Mission difficulty now has a larger impact on the number and lethality of traps.

Combat

  • Added new Pirate enemy types to Ship, Corporate, Lab, Facility and Mine maps.
  • Added new unique Pirate combat loot drops.
  • Consumables (chems, medkits, etc) can now be used in combat with an improved interface.
  • Added additional sounds for Cyberninja and Force Psyker abilities.

Exploration

  • Enemies that are intelligent enough and authorized can now open doors to pursue you.
  • Ship maps now feature a unique event that allows skilled teams to access different systems of the ship to reveal objectives, enemies, disable traps, and more.
  • New event types added for Ships.
  • New hot loot items for Ships.

Changes

  • The Ability Point maximum now caps at 63. Characters with excess points can adjust theirs by visiting the Medbay and resetting your Ability Points.
  • Based on user feedback, when running missions with less than 3 crawlers, enemy numbers in combat are reduced. Does not affect boss fights or enemy strength. We’d like to hear your feedback on how this mechanic feels!
  • Easy and Cakewalk missions no longer spawn fewer encounters due to difficulty, but the individual strength of mobs in combat is still reduced.

    Fixes

    • Fixed an issue where using Autosave & Quit from the spacestation ESC menu could fail to update the autosave correctly - thanks samuraipoet!
    • Fixed an issue where saving with 1 crawler could cause an issue in the saloon - thanks Lyric!
    • Player tabs in explore mode now correctly reflect the current health of the team.
    • Fixed an issue where context text boxes could persist into combat.
    • Fixed an issue with secret rooms inside some Corp rooms leading into spaaaaace!

    Coming Soon…

    • Focus On: Facility Maps
    • Lexicon - defines game teminology & mechanics for the Learned Crawler.
    • New Facility Mobs + Rare Spawns
    • More Events, Hot Loot items and Mini Events
    • More cool stuff!