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StarCrawlers Patch Notes 1/25 - Facilities and More!

Focus on: Facility Maps, Class Accessories and Combat Consumables

Facility maps have been enhanced and improved based on feedback and suggestions and we’re trying out a new type of event with neutral Loader drones hanging out on some facility maps. The Loaders are tied to many of the operations in a facility and may be willing to help on your mission, and possibly provide other benefits… Have a chat with them and let us know what you think!
We’re also debuting Class Accessories and Combat Consumables - details below.

UI

  • Based on user requests, we’ve added an item stash to Doc Sams’ bar.
  • Ambient light gamma adjust added to Graphics menu.

Items

  • Combat consumable items have arrived. Keep an eye out for Boomslang’s newest line of grenades and some secret items - more coming in next patch.
  • Class Accessories have arrived. Rare components can drop on all map types, gather them and the appropriate blueprint and find an AutoCraft Bench to assemble the item. We’ll be expanding and adding to Class Accessories with each patch. Let us know if you get one!
  • Added Class Accessory for Void Psyker.
  • Added Class Accessory for Engineer.

Exploration

  • Optimized pathing in Facility maps to reduce or eliminate overlapping vertical floor tiles.
  • New secret, interactive and decorative elements in Facility maps.

Changes

  • Reduced Accuracy debuff from MomoBomb from 30% to 15%.
  • Cyberninja’s Kougeki ability now deals 60/80/100% weapon damage for each Combo Point.
  • Cyberninja’s Flurry ability now deals 80/90/100% weapon damage for each Combo Point.
  • Cyberninja’s Expose Weakness initial attack now deals 60/80/100% weapon damage.
  • In preparation for the Factions update, extraneous factions have been disabled to focus on story and gameplay critical factions.
  • Boomslang has a negotiated a seat at the table with the Universal Foundation for Prosperity and has become the official arms supplier for the UFP and its client companies.

    Fixes

    • Adjust all materials & lighting to accommodate new specular lighting algorithm.
    • That was a lot.
    • Fixed an issue with bounty targets that shouted their name not shouting it.
    • Fixed an issue with Force Psyker’s Barrier Prison particle effect when breaking.
    • Fixed an issue with Force Psyker’s Condemn particle effect when breaking.

    Coming Soon…

    • Focus On: Lab Maps
    • Lexicon - defines game teminology & mechanics for the Learned Crawler. Almost ready :D
    • New Lab Mobs + Rare Spawns
    • More Events, Hot Loot items and Mini Events
    • More cool stuff!