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StarCrawlers Patch Notes 7/17 - Cage the Gorzilla

The next story mission has arrived: Cage the Gorzilla! We hope you enjoy it :D Huge thanks to everyone who has been submitting bug reports here on the forums and with the in-game tool - tons of fixes in this update!

Prototype

  • Fixed incorrect tooltip in combat for Demean ability.
  • Fixed Time Unit cost display for abilities that have variable amounts.
  • Fixed an issue that could cause Prototype to be available to recruit in subsequent games without first unlocking him in the story.

Soldier

  • Fixed Time Unit cost display for abilities that have variable amounts.

Force Psyker

  • Fixed an issue with Spirit Onslaught that could cause the caster’s crit chance to read as 0%.

Hacker

  • Fixed an issue that could cause Kill Switch and Corruption to prevent combat from continuing if they strike the killing blow against a mob.

Items

  • Accessories that load incorrectly will now attempt to substitute a placeholder item. > > > Let us know the ID code and we’ll fix it!
  • Facility shelves have a chance to spawn medkits, energon cubes, and grenade cases.
  • Medkits found on the mission The Black Box no longer incorrectly contain random loot.
  • Hacking security doors and panels will correctly consume AutoCiphers once again.
  • Titan has their own manufacturer upgrades for crit resistance and is no longer stealing upgrades from Boomslang.
  • Fixed an issue with medkits from older saves being unusable in missions or combat.
  • Fixed crit resistance upgrades decreasing crit resistance.

Environment

  • Walking through liquid hot magma should be approximately 500% more fatal.
  • Office maps now can have Executive Doors which are superior to lesser doors.
  • Fixed an issue with radiation traps that could cause them to appear stuck behind desks.
  • Fixed an issue on the mission Triangulatin’ that could cause events to fail to trigger after defeating a section boss.

UI

  • Fixed an issue that could cause factions to not show when visiting the Wire terminal after a certain plot point triggers.
  • Creating a new save will now correctly increment the save number before saving.
  • UI scaling will now be applied consistently after a scene load.
  • Fixed an issue on the mission Triangulatin’ that could cause a plot point to be skipped.
  • Removed legacy support for clamping faction reputation for story mission factions (Horizon, Aurora, Workers United)
  • Fixed a potential reset of reputation when dealing with Workers United.
  • Labeled the water pump in To Catch A Privateer / Rescuing Rassa more clearly.
  • Factions that send hate mail will give up after they hate you enough. How reasonable!
  • Items that are force-given during events can now arrive via mail if your inventory is full.
  • Fixed an issue with credit rewards on randomly generated missions not being displayed.
  • Fixed an issue with name generation that could cause input to become locked.

Misc Fixes

  • Fixed an issue with an event in The Train Job that could cause it to repeat incorrectly.
  • Fixed an issue with Electric Traps that could cause a mission to fail to load.
  • Fixed an issue with skipping the tutorial that could lead to incorrect progression.
  • CorpSec Guards will no longer summon reinforcements if there are only 2 crawlers alive.
  • Fixed mobs scaling armor incorrectly on Standard difficulty.
  • Fixed an issue with a certain character encountered previously that might cause them to be confused about who they are now. Cryptic!
  • Added options to continuing exploring after completing The Train Job and using a terminal to exit the mission.

Coming Next

  • New Story Mission!
  • More friendly faction contact events.
  • More cool stuff!