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PAX West Achieved & Hotfix is GO

We're back from PAX! It was an exciting 4 days and amazing to meet so many people and spread the word about StarCrawlers - a huge thank you to the players, volunteers, PAX Enforcers, and Indie Megabooth - now straight back into development!

If you picked up a secret code at PAX, the code is now live in this update.

Unity 5.4 introduced an engine bug when caching font data that causes critical lag when triggering events / interactions with lots of text (you might have noticed a bit of text in StarCrawlers), so a small delay became deadly for us. A workaround has been applied and should resolve the issue on all platforms - thank you for your patience while I diagnosed and resolved the issue!