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Patch Notes 7/29/2015

Focus On: The Prototype!

GREETINGS, MEATBAGS. The Prototype ability trees have been modified and completed based on feedback and suggestions. The malfunction mechanic for the Prototype has been redesigned - it no longer interrupts your turn and instead curses you with a delightful array of status effects (both good and bad). Let us know what you think!

Prototype Class Changes

  • Malfunctions no longer mean the Prototype just misses their turn. A lot. They now add attribute modifiers and other effects that persist until you reach a hard limit, then the Prototype is Stunned while you Shutdown to recover. Malfunctions reset between missions but persist between battles.
  • Certain abilities benefit from having malfunctions, others from avoiding their accumulation, and some use them as a resource to power the ability.

Annihilation

  • Arm Cannon has moved to the top of the tree and has a reduced malfunction rate.
  • Thunderclap damage increased and has a reduced malfunction rate.
  • Haiku Module is now Haiku.exe. Debuffs from a negative poem only last 1 turn.
  • NEW ABILITY : Hunter Killer (Passive) Gain a flat damage boost which is reduced by your accumulated malfunctions. Enter Stealth automatically when you Shutdown.
  • NEW ABILITY : Safety Protocol - switch off the safety and gain damage and crit boosts every turn, as long as you don’t malfunction.
  • NEW ABILITY : R.A.M - clear malfunctions and go BERSERK increasing damage for several turns and empowering your Arm Cannon and Thunderclap abilities. Then take a nap.

Termination

  • NEW ABILITY : Demean has moved to the top of the tree - Taunt a foe mercilessly and reduce the damage they deal to the Prototype.
  • Get Down. - reduced Stun on ally, increased damage reduction, reduced Time Unit cost.
  • Aegis Mode - increased damage, reduced Time Unit cost significantly.
  • Reason - increased damage, reduced Time Unit cost. Attacks once per enemy target and has a chance to apply Daze instead of Stun, Rank 3 Confuses damaged targets for 1 turn.
  • NEW ABILITY : Relentless (Passive) - regenerate health when you malfunction. On Shutdown, Taunt all enemies and take reduced damage.
  • NEW ABILITY : Termination Mode - clear malfunctions and reconstruct yourself. Gains bonus healing from cleared malfunction and getting killed just makes you really mad.

Mutation

  • Integration tree renamed Mutation and is all about stacking malfunctions. And rampaging.
  • NEW ABILITY : Chaotic Shot / Strike - replaces Precision. Gains critical hit, malfunction chance, and loses accuracy with repeated use. Bonuses reset when Stunned.
  • Assault - no longer changes based on equipped weapon but always adds bonus attacks, reduces Time Unit cost, and increases malfunction chance. Rank 3 adds bonus attacks when combat begins. Bonuses reset when you malfunction.
  • Core Dump - damage increased and now dumps all charges when activated. Rank 3 deals bonus damage to all other targets.
  • Kill Cone - reduced accuracy and increased malfunction chance. Rank 3 now resets the cooldown if a target is killed by your Kill Cone.
  • NEW ABILITY : Mut.exe - swap out your malfunctions for new ones and keep the positive effects from swapped malfunctions as a buff. Rank 3 heals you for each swapped malfunction.
  • NEW ABILITY : Chaos Model - boost damage for every malfunction you accumulate and reduce the Stun duration from Shutdown.
  • NEW ABILITY : H.A.M - clear your malfunctions and go nuts.

    Changes & Improvements

    • Added combat tooltips to Void Energy, Force Energy, Junk, and Malfunction widgets.
    • Rank 3 of abilities (for Hacker, Cyberninja, and Prototype) can be previewed on tooltips.
    • Prototype Target Lock no longer prevents targeting enemies that are not the object of their obsession, but instead reduces damage caused to other enemies. Damage and duration boosted.
    • Hacker’s Virus: Hotlink stacks now properly divides the boost among your team instead of applying the entire boost to each team member.
    • Memory footprint optimization and under-the-hood improvements.

    Fixes

    • Fixed an issue with effects not updating when a Stunned character takes their turn.

    Coming Soon…

    • Focus on: The Soldier!
    • New Campaign Mission: Triangulatin.
    • New NPC art.
    • More cool stuff!