Focus On: The Engineer!
HARR! The Engineer ability trees have been modified and completed based on feedback and suggestions. Thanks everyone who has been submitting feedback and bug reports! This is a major overhaul for the Engineer class so, as always, let us know what you think!
Engineer Class Changes
- Junk no longer needs to be collected during combat with gathering abilities. Engineers begin combat with 5 Junk and can spend it to summon constructs, unlock abilities, and empower attacks. After spending Junk, it typically regenerates at a rate of 1 per end of turn.
- Constructs are much faster to deploy, deal more damage, and are more fragile.
- The Grease Monkey tree has been reworked into the Rigger tree and focuses on making field expedient upgrade to the Engineer’s rig and using experimental weapons and gadgets to support the team both offensively and defensively.
- Bolty has found a job as a tanking and control pet. Bolty abilities now unlock and activate on the same turn.
Constructor
- Junker no longer collects Junk and instead spews noxious fumes at all enemies. He can be commanded to Taunt all enemies as before.
- Blasto has significantly improved single target damage which gets stronger the longer it spends attacking the same target.
- Thumper has moved up the tree and deals AOE damage.
- Charger now saps shields in addition to building up shield charges. Max shield charges reduced, damaged increased, removed purge and interrupt at max rank.
- NEW ABILITY : Twofer - deploys a short-lived duplicate of the next construct you deploy that deals increased damage and refunds Junk immediately upon deconstructing.
- NEW ABILITY : Special Delivery - the next construct you summon is stuffed full of explosives.
- NEW ABILITY : Master Builder - Reduce the Junk costs of your constructs and boost their damage, health, and damage reduction. You are the special.
Rigger
- Most abilities from the Rigger tree use Junk to unlock but then are free to reuse.
- Until they malfunction...
- Pneumato-wrench removed.
- NEW ABILITY : Pneumato Fist - use Junk to power up and fire your Pneumato Fist, punching foes in the face remotely. Each strike stacks critical hit chance against the target.
- NEW ABILITY : QwikStop - Boost team damage and accuracy at the start of battle by a large amount and permanently by a smaller amount.
- NEW ABILITY : Rumble Pak - Repeated use builds damage and Slows enemies, and probably drains your battery too. Use with caution.
- Removed Junkerbluss.
- NEW ABILITY : Railgun - fire a piece of Junk through the target. Railgun cannot penetrate shields but pierces armor.
- NEW ABILITY : Ornery (passive) - boost Engineer health and resistance to Stun.
- NEW ABILITY : Overshield - use junk to power up your Overshield, redirecting party damage to the Engineer and reducing it by a large amount. Builds critical hit when it absorbs damage.
- NEW ABILITY : Upgrade! After scoring a critical hit, get inspired and convert a piece of Junk into a permanent damage upgrade to the team for the remainder of battle. Also makes your Rigger abilities cheaper and better.
Bolty
- Bolty abilities now unlock and use on the same turn, resetting if there is malfunction.
- Deploy Bolty - now deploys at start of combat at Rank 3, reduced max health, damage and no longer creates Junk when attacking. Bolty now deals increased threat and has 10% dodge.
- Rocket Elbow - boosted damage and reduced malfunction. Malfunction targets enemies.
- Gun Arm is now Stafe - attacks each enemy for weapon damage. Malfunction stuns an enemy.
- Shotblocker - reduced initial duration, malfunction and now gives Bolty damage caused and damage taken reduction. Max rank grants 30% dodge.
- NEW ABILITY : Built Real Good - Passively gives damage reduction and increases damage output, once per battle Bolty gets an emergency heal if his health is low. Berseks when crit.
- NEW ABILITY : Power Drain - Sap a large amount of shields to give Bolty damage reduction.
- NEW ABILITY : Mr. Autoroboto - Allow Bolty to choose his own actions in combat, giving him access to all unlocked Bolty abilities. They do not need to be equipped and consume 0 Junk. :O
Changes & Improvements
- NEW Manufacturer : Bravura - focuses on flashy, high threat weapons for tanks with bonuses for Heavy weapons and Heavy subtypes..
- NEW Manufacturer : Siyama - loves to make weapons with Thunder, Acid, Fire and Ice.
Thanks you to everyone who has been playing and submitting bug reports and feedback!
Fixes
- Fixed an issue where Save00 may not show on Save / Load menu.
- Fixed an issue with character name input fields not recognizing capital characters.
- Fixed an issue where some abilities and effects were playing sounds incorrectly.
- Fixed an issue where Hacker’s Root Hack could cause mobs to gain threat on each other.
- Fixed an issue where a combo of Cyberninja abilities could deal negative damage.
Coming Soon…
- Focus on: The Smuggler!
- New manufacturers for weapons, armor and shields.
- Next Campaign Mission: Triangulatin.
- New NPC art.
- More cool stuff!