All class abilities are in! That's 8 character classes, 21 abilities per class, 168 abilities total.
That's a lot of abilities :O
Focus On: The Void Psyker!
MADNESS! The Void Psyker ability trees have been modified and completed based on feedback and suggestions. Thanks everyone who has been submitting feedback and bug reports - this is the final class to receive all of their abilities! As always, please let us know what you think.
IMPORTANT NOTE FOR MAC USERS!
If you are playing on a Mac and using OSX Yosemite, you must allow Steam to use Accessibility in order for saves to be written / loaded correctly. Preferences -> Security & Privacy -> Accessibility. Check the box next to Steam. Steam will also prompt you about this when launching.
Void Psyker Class Changes
- Void Energy now decays at a much slower rate outside of combat.
- Void Energy can no longer cause an instantly fatal Overload to the Void Psyker.
- Void Energy no longer passively provides a damage bonus for stored energy. Use it!
- Overload chance reduced and damage from Overload is now a % of average weapon damage modified by the amount of Void Energy when the Overload occurs.
- Void Energy now caps at 100 (unless abilities push it higher)
Manipulator
- Drain - deals damage and generates Void Energy (although less) if the target has no Shield.
- Psi Weapon - reworked to provide crit and bonus damage to your next Strike or Shoot.
- Void Shell - now deals a % of weapon damage instead of reflecting damage at max rank.
- NEW ABILITY : Whispers - seize control of a target with success based on Void Energy.
- NEW ABILITY : Siphon Life - drain hitpoints and Void Energy over a long duration.
- NEW ABILITY : Cannibalize - consume buffs from your enemies and deal damage.
- NEW ABILITY : Dark Majesty - cause your next Manipulator ability to affect all targets.
Evoker
- Shadowbolt / Voidbolt - grows in power and energy gen as you build Void Energy. Pierces Shields and Armor in both forms.
- NEW ABILITY : Ignite - moved from Manipulation and now consumes Void Energy to lay waste to enemy Shields. Also purple fire.
- Chaotic Gathering - Reduced healing at max rank and now grants a bonus % of Void Energy in addition to boosting damage based on energy gained.
- Removed Burst.
- Torrent - now consumes a set amount of Void Energy while creating bonus attacks based on your stored energy. Damage increased.
- NEW OLD ABILITY - Voidstorm - It’s back! Consume all of your Void Energy to melt faces.
- NEW ABILITY : Backlash - link with an enemy and redirect any Overload damage to them...
- NEW ABILITY : Ascendance - increase your maximum Void Energy and gain damage.
Summoner
- Shadowcoil - now attacks a set amount of times for each enemy target + visual polish.
- Horror - Void Energy cost reduced + visual polish.
- Misery - Damage increased and generates bonus Void Energy.
- Miasma - Damage no longer decays each turn. Now pierces Shields and Armor.
- NEW ABILITY : Rifts - Gaining Void Energy attracts the attention of Nasty Things...
- NEW ABILITY : Cthulic Invocation - Summon a lesser monstrosity to harass a target.
- NEW ABILITY : Cosmic Horror - Do not use this ability.
Fixes
- Fixed an issue with audio distortion when using certain Realtek audio drivers.
- Fixed an issue with Cyberninia’s Kougeki adding incorrect CP with Heavy Weapons.
- Fixed an issue with Force Psyker’s Spirit Armor sometimes displaying incorrect armor block.
- Fixed an issue with Hacker’s Memory Leak dealing incorrect damage.
- Fixed an issue where enemies may sometimes choose to ignore Engineer’s Junker taunt.
- Fixed an issue with Soldier’s Magnetronc Bomb dealing incorrect damage.
- Fixed an issue with Engineer's Charger not calculating Shields correctly.
Coming Soon…
- Focus on: The Mobs (Balance HP vs. DMG + Abilities)
- Next Campaign Mission: Triangulatin. (It’s really a'comin!)
- More cool stuff!
9/17 Hotfix Notes
- Fixed Cthulic Invocation using an incorrect version of the ability.
- Fixed Shadowcoil cooldown and not removing Shield when used on a single target.
- Fixed upgrade of items removing an incorrect amount of credits.
- Added something really cool for mobs (which isn't active yet :D)