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StarCrawlers Patch Notes - 12/18/2015

Focus on: The Mines

The Mines have been enhanced and improved based on feedback and suggestions. On Mine maps you’ll encounter new enemies, events, environment obstacles, hazards, and a variety of ways to get your crew killed. We look forward to hearing what you think!

Combat

  • Added new enemy types to Mines maps.
  • Several existing enemies have evolved new defenses for dealing with intruders.

Exploration

  • Enemies that have spotted you are now tracked on the minimap.
  • Added new hot loot items to the Mines.
  • Added new events to the Mines.
  • Added secret tunnels to the Mines. (Sshhh!)
  • Added jammed doors to the Mines.

Class Changes

  • Smuggler’s Slot Machine ability can no longer miss.
  • The Time Unit cost of Smuggler’s Showdown ability is now 500% weapon Time Unit cost.

    Misc

    • Enemies that have spotted you are now tracked on the minimap.
    • Additional sounds have been added for Hacker, Soldier, Smuggler and Engineer abilities.
    • Optimizations made to audio and runtime memory usage.

    Fixes

    • Fixed an issue Soldier’s Bomblets halting combat (thanks Ardhes!)
    • Fixed an issue with Smuggler failing while attempting blackmail (thanks Tinavie!)
    • Fixed an issue with some graphics prefs not being applied upon entering a scene.
    • Fixed some issues and typos with Corporate terminal events.
    • Fixed an issue with Engineer’s Special Delivery not being applied to some constructs.
    • Fixed UI issue with character quick-select in shops.
    • Fixed several small mesh placement issues in Corp environments (thanks Alexzzz!)

    Coming Soon…

    • Lexicon - defines game teminology & mechanics for the Learned Crawler.
    • New Ship Mobs + Rare Spawns
    • More Events, Hot Loot items and Mini Events
    • More cool stuff!