Happy Friday! We've uploaded a bug fix patch based on issues reported by players that also includes new controls to adjust different graphics settings, improvements to escort missions, and a few more items. Have a great weekend!
UI
- The Graphics menu now provides additional options to optimize various settings.
- Enable UI Scaling added to graphics menu. Toggling this on will allow the UI to scale up or down to the resolution you are playing at. Recommended for Big Picture players!
- Crawlers now have access to a flashlight using the F hotkey.
- The UI should now scale better for extremely high-res monitors / Steam Big Picture play.
- Improved objective & exit text for Escort, Objective, Retrieve mission types.
- Discovered objective markers now remain visible on the map until completed.
Audio
- Additional sounds have been added for Void Psyker, Soldier and Hacker abilities.
Missions
- It is no longer possible to reroll random missions by save / loading.
- Quest items no longer have crazy credit values.
- Intentionally failing and selling quest items is no longer possible.
- Escort NPCs have improved abilities and are now considered part of your team temporarily. They can be inspected in the loadout screen, given chems and medkits, and will take damage from traps. They’ve also finally figured out how to make use of their weapons to help out in fights. And get themselves killed.
Changes
- In preparation for upcoming changes to the faction system, Aurora and Horizon no longer offer missions or can be the target of missions.
- New Crawlers start with 100 credits. Spend ‘em wisely.
- The price of recruiting new Crawlers no longer scales with the number you have already recruited but is instead 100 credits + 50 per level of the recruit.
- The cost to revive a mostly-dead Crawler is now 10% of your total credits. If you can’t afford the minimum fee, Lukas Filch will provide the service free of charge...
Class Changes
Force Psykers and Void Psykers are dealing impressive but slightly too much damage in comparison to other classes. We’ll be making further adjustments to all classes abilities over time.
- Force Psykers no longer start every battle with full energy but instead regenerate 5 Force Energy with every step outside of combat. In-combat regen remains unchanged.
- Damage of Force Psyker’s Aegis Strike reduced to 50/75/100% weapon damage and damage increased per bounce reduced to 5/7/10%.
- Damage of Void Psyker’s Shadowcoil reduced to 20/25/30% weapon damage per attack.
- The damage bonus from the passive ability Ascendance for having Void Energy over 100 is now applied correctly and at the end of the Void Pskyer’s turn.
- Cosmic Horror no longer applies a damage amplification effect to victims but instead summons additional tentacles.
Fixes
- Fixed an issue where an unlocked Prototype could wander into a new game.
- Fixed an issue with Autosave not appearing in the Load Game menu.
- Fixed an issue with Smuggler’s Fan the Hammers effect not being displayed as a buff.
- Fixed an issue with mouse Y invert not being applied correctly if changed while on a mission.
- Fixed an issue with laser tripbeams not being clickable in some security side-rooms
- Fixed issues with secret rooms sometimes making nearby floor tiles inaccessible
- Black Ice is now properly described as a Hacker construct
- Reporting a blackmail attempt with a Smuggler no longer causes an error if the attempt fails
- Fixed an issue where Mites and some Worm variants received double their intended bonus for damage. Little critters were biting pretty hard.
- Fixed an issue with the camera effect for gas traps sometimes persisting after leaving the gas trap room while gas was still draining.
- Gas traps can no longer lock the room they are triggered in.
- Fixed several instances of black / white walls appearing erroneously. This bug should no longer occur on any map - thanks to everyone who sent it screenshots of this one!