Hotfix incoming! Here's what's happening:
Changes
- Added an End Turn button to combat. Players can choose to skip their turn for the TU cost of their weapon (plus any TU modifiers).
Fixes
- Fixed an issue with item tooltips persisting during events and combat.
- Fixed an issue with Pirate Strongholds in Mines preventing crystals spawning.
- Fixed a combat halt issue with Engineer summoning dual Chargers using Twofer - thanks Tom!
- Fixed some Mine issues with one-way hallways - thanks allanpike!