Developer postOriginal post (opens in a new tab)

StarCrawlers Patch Notes 4/3

The next story mission has arrived: Triangulatin’!
Continuing your investigation into the cause of the rogue drones and missing crew aboard the Stella Marin, your employer is sending you back in… Depending on who you’re running for, you’ll encounter different events and outcomes. Let us know what you think!

PLEASE NOTE!

If you are still having issues with your keybindings (for example, Free Look, Flashlight, ESC menu), reset your player preferences to clear them from the registry :
From the Title Screen -> Options -> Reset Preferences.
Resetting your keybindings alone will not resolve these issues.

UI

  • Objective tracker has been upgraded to support multi, alternative, and bonus objectives.
  • Current story missions have been retrofitted to acknowledge that failing a primary objective might still allow completion of alternative objective. You double-crossers.
  • Made inactive / unobtainable Ability icons more distinct.

Classes

  • Engineer Constructs now deploy within 5 Time Units of the Engineer when summoned.

Fixes

  • Fixed Jiyin CyberEyes unique id conflict.
  • Fixed an issue with AutoCraft benches being unresponsive to characters holding the correct items to craft a class accessory.
  • Fixed issue with corp employees halting event if you approach to talk vs. trying to kill them.
  • Fixed trap disarm panels being placed in unreachable areas in some corp security rooms.
  • Fixed several instances of items being generated in unreachable areas aboard ships.
  • Fix issue with a corp office map seed causing an objective to be unreachable.
  • Fixed an issue that could cause the critical % of an ability tooltip to be hidden.
  • Fixed various typos in random events.
  • Fixed an issue with Cyberninja’s Rolling Thunder that could cause damage to go negative when combined with other class events.
  • Fixed an issue that could cause Retrieve missions to appear as failed when beginning.
  • Fixed clipping issue on Saloon door in space station.
  • Fixed an issue that could cause mob Defense Boost effects to be hidden.
  • Fixed an issue with certain factions that were not applying custom colors / textures to maps.

Coming Soon…

  • Focus On: New Story Mission - Disposal
  • More friendly faction contact events.
  • More cool stuff!