The September update is now live!
This is our second major update since the beta launched, and features lots of new stuff.
As a reminder, if you want to join the conversation about these changes, or the game in general, come join our TFITF Backer Beta Google Group!
Here are the update highlights!
Water V3
We’ve again tweaked the way that water works. Now rather than carrying a single canteen, the player can collect water in jars. These jars can also be used to hold tea or as the basis of a smoke bomb.
Furthermore, when collected, the water is “polluted”: it’s swimming with toxins and heavy metals and other contaminants. The only way to now make that water safe for consumption is to filter it. Water filters can be crafted out of rags and charcoal (now collectible from campfires) and are good for three uses.
Clean water can also be collected from a few new sources: ground pumps, wells and rain.
Boars
We have a new AI type in the game: wild boars!
Boars will leave you alone … until you enter their territory. Then they will charge you ruthlessly until you leave. Protip: you do not want to be gored by a charging boar.
Water Hazards
Every once in a while in a swollen raging river, uprooted trees, garbage and other debris will coalesce into a tangled house-sized clump and float downstream. Protip: don’t get hit by the tangled floating house-sized clumps. They will damage your raft.
More art!
Chad and Sinc continue to throw art into the game as fast as they can. This month Chad has spent on further fleshing out the small town biome, while Sinc works on assets for the next one.
The Full List
In addition to the above, you will see lots of other tweaks and upgrades, including more UI improvements. Here’s the full list:
- Water updates:
- Water is now stored in jars
- Water can be collected from wells, the rain, standing water, or the river
- Contaminated Water must be filtered with a Water Filter (new item)
- Teas now require a Jar and Clean Water to brew, and occupy a Jar
- The Canteen has been removed Fire updates:
- Charcoal can be gathered from a fire
- Lit fires can be used as a sleep location Buildings:
- Buildings can all now be looted or slept in UI improvements:
- Numerous UI improvements for navigation and clarity
- Items can now be consumed and used directly from Aesop’s bag Options:
- added more graphics options to improve performance on lower end hardware River Obstacles:
- floating hazards now spawn in the river along with static islands.
Known Issues
Lots of changes this month particularly with water, one of the main resources in the game. Due to this change as well as some others, the game has definitely become more forgiving! So you can likely expect this build to be a bit unbalanced toward the easy side. For those of you who are worried about losing the challenge, don’t worry, the balance issues will be shaken out and addressed in in the coming weeks!