In this update we have (hopefully) resolved several performance and crash issues people experienced.
We've also added a new achievement and unlock that everyone should be able to get, as well as reduced general difficulty and frustrations people experienced, and generally made the game more forgiving on easy difficulty.
Added:
- Several new graphics options which should help with performance issues on some system have been added:
- Vsync toggle.
- Car effects – Toggles tire tracks and dust clouds on/off. May help with performance on some systems.
- Pixel perfect – Toggles whether the UI should snap to exact pixels. May help greatly with performance, but may cause UI to become blurry on some resolutions.
- Added a “How to play” screen in ingame esc-menu detailing the basic game rules.
- Added an achievement for completing 20 scenarios in total, with a new unlock! (If you already have completed 20 scenarios before, complete one more for the achievement to trigger)
Changed:
- Adjusted many scenarios to be less extreme. You should no longer outright lose a unit or lose the game, unless there is ample warning.
- Remapped hotkeys for unit selection and ability selection
- Adjusted the amount of bolt gained on Easy difficulty to be slightly higher, especially early game.
Fixed:
- Scenarios completed stat should now track properly.
- Fixed several typos in scenarios.
- Fixed item generation for units received through events. If you still see units with wrong items in their slots, please let us know!
- Unit animation should no longer move independently from unit position. This occurred frequently on low-end systems and we will keep monitoring the situation.
- If the last enemy falls off a bridge, it should no longer immediately end combat. Enemy units should no longer appear in camps after such an occurrence.
- Reduced memory usage significantly, which should help with a crash issue on lower end systems.