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Update 0.9.6

Edit 2: Hotfix has been deployed! Now at v0.9.61.
Addition changes:

  • Added Stats to death screen and in main menu!
  • Fixed Laser beam animation becoming stuck on MCV stun

Edit: ...And we broke it! Reverted to old build, hotfix is underway!

We have a small update with balance changes and some more fixes!

Added:

  • Mk2 Shield with 200 hp - Old Mk2 is now Mk3

Changed

  • Keeper units (Andy's droogs & boss units) are now more challenging.
  • Adjusted enemy strength to take selected difficulty into account.
  • Increased difficulty of high-level events
  • Changed fuel loot to a flat income instead of depending on event level. Fuel scarcity should now be more equally distributed throughout a play through instead of being very scarce at the start and plentiful late game.
  • Adjusted bolts income to be dependant on selected difficulty. It is now slightly higher on easy difficulty and a little lower on hard.
  • Changed intro explosion sound to a more "spacey" version

Fixed:

  • Performance issues on unpause should no longer occur.
  • Biome and terrain should now be correctly read near the edge of the map
  • Teleporting issue near map edge should no longer occur.
  • Combat should now always have the correct enemy faction.
  • UnitSwap and ItemSwap screens now disable dialoge boxes, preventing potential loss of units/items.
  • Fixed issue where boss music would start and immediately fade out during boss battle.