Edit 2: Hotfix has been deployed! Now at v0.9.61.
Addition changes:
- Added Stats to death screen and in main menu!
- Fixed Laser beam animation becoming stuck on MCV stun
Edit: ...And we broke it! Reverted to old build, hotfix is underway!
We have a small update with balance changes and some more fixes!
Added:
- Mk2 Shield with 200 hp - Old Mk2 is now Mk3
Changed
- Keeper units (Andy's droogs & boss units) are now more challenging.
- Adjusted enemy strength to take selected difficulty into account.
- Increased difficulty of high-level events
- Changed fuel loot to a flat income instead of depending on event level. Fuel scarcity should now be more equally distributed throughout a play through instead of being very scarce at the start and plentiful late game.
- Adjusted bolts income to be dependant on selected difficulty. It is now slightly higher on easy difficulty and a little lower on hard.
- Changed intro explosion sound to a more "spacey" version
Fixed:
- Performance issues on unpause should no longer occur.
- Biome and terrain should now be correctly read near the edge of the map
- Teleporting issue near map edge should no longer occur.
- Combat should now always have the correct enemy faction.
- UnitSwap and ItemSwap screens now disable dialoge boxes, preventing potential loss of units/items.
- Fixed issue where boss music would start and immediately fade out during boss battle.