This is the first release candidate version, meaning we're very close to a final release build!
In this version we did a complete UI overhaul which solves a lot of issues with different resolutions on certain monitors, as well as other issues. Sadly, it has likely also brought a whole bunch of new issues…
Besides that, we've added the final last few features, did a load of rebalancing in the loot tables and weapons, and fixed a lot of bugs. All game breaking bugs we're aware of should have been fixed!
We would really like some feedback from alpha backers as we're entering the final week before release, and we want to release the game with as few bugs as possible!
Changelog:
Added:
- Implemented end game/credits animation
- Added descriptions to units
- Added descriptions to unlocks
- Added/fixed descriptions to items
- Tutorial now explains ramming
- Added feedback to ability buttons when MCV stunned
- Added feedback animation when parts are delivered to ship
Changed:
- Art for several units and MCV variations changed
- Weapon cost and balance adjusted
- Loot tables now give more items, relative to difficulty
- Fuel should now be scarce throughout the game and not just in the early stages
Fixed:
- Enemies should no longer get stuck outside the map
- Keeper units should no longer impact terrain incorrectly
- Mines and wrecks should no longer fail to explode
- Nasty bug where projectiles would sometimes impact multiple times resulting in insta-death should be resolved
- Split the intro background and map screen into several parts, which should fix a rendering issue on some Mac platforms
- Fixed loads of other issues