Just before Christmas, we bring you this update!
It includes some very big changes to the way units are handled which is a first step on the road to mod support. We've also introduced the first versions of environmental dangers in the form of bridges (We haven't told the AI yet...), and gave units a (random) voice.
Merry Christmas!
Added:
- Bridges! Disclaimer: enemies are not yet aware that driving into a ravine is a bad move, your own cars are also not aware of the ravine... Be careful!
- Voices added to units. Units have a random voice for now, so it is possible Mr. Bad Max is actually a woman... Most of these voices are placeholder for now and will be improved! Players can also use their own voicepacks by adding their pack to the existing ones.
- Several scenarios added
Changed:
- The way units are created has been completely overhauled. This completely changes the way units are created, allowing for more dynamic unit creation. This is also a very important first step towards modding in the future.
- All units have been recreated using the new system. They now have more distinct stats as well. (They'll likely get a few more balance passes in the future).
Fixed:
- Side quests with more than one node should work again
- Main menu icon has been fixed and now uses the correct font
- Fixed many bugs!