Hey everyone, time for another update!
As we work our way towards the release, we're implementing the final features. In this update we bring you more environmental hazards such as rock walls and power lines.
With these added, only the boss battle and unlocks remain as features that need to be implemented. That said, February is coming in very fast and we'll have to see how quickly we can get things ready... We'd rather delay the release by a few weeks than rush things out the door. Exact details will follow...
There are still a lot of people that have issues with the Mac version, these problems are all UI related. We have decided to stop trying to fix these issues for now, and tackle them once and for all in a major UI overhaul. We'll work on this once the final features are implement.
Changes in this build:
Added:
- Rock formations
- Pathfinding avoid terrain hazards
- SFX and VFX to ramming
- Grinding. Ramming an enemy into a wall will start a grinding move, dealing double ramming damage
Changed:
- Unit hitboxes improved to deal with terrain hazards, ramming, etc.
- Several audio effects have been updated to their final versions.
- Stat of various unit and items adjusted to improve balance
- Enemy spawn tiers adjusted to improve balance
Fixed:
- Environmental detail should no longer intersect with UI
- Fixed crashbug related to spawning random cars in scenarios
- Various bugs