Edit: And for some reason, our builds never seem to work on the first try any more... So for now we've reverted to the old build while we're working on a fix!
Another update with more fixes, balance changes and other stuff. This will likely be the last version before 1.0!
Aside from gameplay changes and fixes, in this build we've significaltly reduced the game's total size. Where it previously was around 2.1GB, the current build is around 1.4GB. We'd hoped to be able to reduce it even further, but are still happy with the result!
Again, we'd love to hear your feedback!
Changelog:
Added:
- Upgrade buttons now have tooltips explaining what a stat and upgrade does. - Thanks HitmanN for the suggestion!
- Added AI for repair drones, these can now also be used by enemies!
Changed:
- Receiving random damage in a scenario is now a random percentage of unit's current HP instead of a fixed number.
- Adjusted tooltip window width to make tooltips more readable.
- Enemy units can now use more items
- Enemies should no longer be able to equip double abilities or double passive items, preventing extremes such as double-shielded enemies, or double-mine throwers.
- Adjusted map legend to be more clear.
- Increased MCV shield size from 400 to 600 HP.
- Increased Boss HP and AP slightly.
- Adjusted the way score is calculated, and changed the GameOver/score screen to be more clear.
Fixed:
- Saving game during boss battles (miniboss and final boss) should no longer corrupt the save file.
- Bolt and fuel changes text should now appear in the correct location in all resolutions.
- All buttons should now have the correct "click" sound.
- Fixed dust trailes visible in fade.