We have another update for you guys! Update 1.0.4 was in Beta for a while, but it did not solve all the issues some people had. It also introduced a few new bugs. We decided not to put that build live, and instead focus on fixing all the issues. This means the new version is 1.0.5!
It's got quite a few fixes and changes, and some new content in the form of a few new scenarios and some unique units!
Added:
- Several units that can be obtained through scenarios have been added.
- Stats and achievements are now also tracked locally. Steam is still leading, this serves as a backup in case Steamworks does not run properly. It is also a requirement for a future DRM-free build.
- Stats screen now also displays achievements!
Changed:
- The game will now periodically continue to try to connect to Steam if it failed on the first time.
- Adjusted boss Keeper spawns on Easy to have slightly lower tier weapons.
- Adjusted Keeper drone unlock gained after defeating Andy to be slightly less powerful from the start.
- Decreased game size on disk and memory even further.
- Changed the MCV item/slot colour from Green to White to improve visibility for colourblind. -Thanks to user MBroek for assisting us!
- Several changes to scenarios have been made:
- Out of Fuel gives more fuel rewards, less parts.
- Ashley always gives proper car. It has been made unique.
- Flux Capacitor paying branch nerfed. Alternative added.
- Unique hitchhiker vehicle added.
- Unique Dandelion vehicle added.
- Unique HotRod vehicle added.
- Unique Golden vehicle added.
- Unique KJLF vehicle added.
- Some sidequests added to make you feel less bummed when screwed over.
- Fixed some misinformation when buying resources.
- Andy can now also join from being fought, rather than only when you help him.
Fixed:
- Game should no longer lag severely on starting a new game after playing a previous game.
- Fixed a nullreference error on completing scenario.
- Scenarios should never deal too much damage.
- Issue causing units to sometimes spawn in obstacles has been resolved.
- An issue where a unit purchased in a shop would not show up has been resolved.
- Units for sale in shops should now have a tooltip again. For real this time.
- Units in unit swap screen in camp should now show their sell value.
- MCV second HP should now display HP properly at all times.
- Objective markers should now point to the correct location at all times.
- Objective markers should now reset properly (old save games should update correctly too!).
- Special tiles should no longer instantly spawn after switching biomes.
- Double clicking certain buttons should no longer upset the statemachine
- Units should no longer magically drive through/over obstacles.
- Trvelling Light achievement should now unlock properly.
- EMP Mine description no longer lies about collapsing shields!