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Detailed Roadmap + v1.02 coming next week

Hi folks!

I've just written up a detailed roadmap for Guild of Dungeoneering. Here you'll find what we're going to be adding to the game over the coming months:
http://steamcommunity.com/app/317820/discussions/0/535151589888440541/

We're also working on a new update (v1.02) which we were hoping to get out this week. Things are taking just a bit longer than we thought so it's looking more like Monday or Tuesday next week. This might mean we squeeze in a few more smaller things though! What we're looking at including so far can be found below.

Thanks!
Colm

Achievements

- We've already come up with 40 funky achievements to collect. Got suggestions? We're listening right now over here:
http://steamcommunity.com/app/317820/discussions/0/535151589886458256/

Battle screen animations, icons, sounds

- This is to both spruce up battles so they are a bit more fun AND to help explain some mechanics better, like quick, unblockable, magical vs phsyical attacks, blocking, etc! This includes the much-missed Fury trait! This is NOT final but check out this animated gif to see a bit of work-in-progress on this feature:

Debug Ducky rockin' the Fury

Bugfixes

- the graveyard is now properly infinite! Finally room for all your failures \o/
- write save file to temp file first, then if successful copy over existing save data. Should prevent rare case of blanked save games.
- fixed issue when in windowed mode the hover target area was wrong in the trophy room / graveyard
- PROPERLY fixed the spooky ghost card that remained on screen when you clicked the 'you died' popup too quickly (we hope! maybe this bug will haunt us forever)
- fixed issue with wrong alignment on really-big-resolution widescreen monitors
- windowed mode now also allows you maximise the window to have a full-screen-with-chrome window
- fix a couple of crashes around leaving the tutorial too early
- added missing tier 1/2/3 labels in unlock screen