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v1.04 out now - Patch Notes

Hi folks!

v1.04 is now out! It is a smaller patch with mostly bugfixes plus balance tweaks for Pirate's Cove. We will keep looking at balance in the expansion so suggestions are welcome.

As always, thanks for your continued support! Full patch notes are below and our roadmap for future work is here.

Thanks!
Colm

Pirate's Cove quest changes

- Skull Cave, Quest 3: Tweaked level layout so you can choose to reach the boss before the end of the countdown.
- Broken Boat, Quest 2: Shortened the quest by simplifying starting layout and changed the objective from 4 to 3 Giant Crabs.
- Sand Fortress, Quest 1: Slightly tweaked the layout to reduce backtracking. Objective changed from 4 to 3 Giant Crabs.
- Sand Fortress, Quest 2: Removed corridor tiles beside starting point to give the players more freedom in designing the layout of their dungeon and avoid frustration in the early turns.
- Big Booty, Quest 3: Tweaked level layout so you can choose to reach the boss before the end of the countdown.
- Waterfall Bay, Quest 1: Tweaked the layout so there's an easier way to reach the pearls that doesn't require as much backtracking

Pirate's Cove balance & additions

- H2Omancer trait 'High Tide' changed to trigger when your discard pile has 3+ cards in it (was 4+)
- Oarsman L1 monster had health reduced by 1
- The final quest now has lovely ocean tiles around the pirate ship
- We added a bunch of sound effects for all the new monsters (when placed)

OST upgraded

- For owners of the OST (included in the Deluxe edition) we've added three songs to it. There's two variations of the new Pirate's Cove background tune (Monkeying Around) plus the special pirate shanty from our trailer (Sailing Away To Pirates Cove). You get these even if you don't own the expansion!

General Bugfixes

- Fixed the cartomancer Rules Lawyer trait, it's now working again
- Fixed a crash when some stolen cards were played by monsters (particularly the Refresh card)
- Fixed a crash when double clicking the return to guild button in win/lose screen
- Fixed boss taking two turns in a row when he's chasing you AND there were other monsters moving around
- Fix for journal oddness when only just placed
- DoTs like burn/bleed were disappearing when temporary traits were reset (eg 1-turn Conceal)
- Brought back the detailed battle card tooltips appearing above cards when you are examining loot in the loot screen
- A number of fixes for memory issues which were causing crashes after playing for a while
- Retribution damage can now gain +1 from a monster with Mundane
- Quest music was starting in battle mode after a death
- Fixed a crash with clicking on the bookstand in the trophy room when it was already open