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v1.06 coming soon

Hi folks!

We have some new fixes and features for Guild of Dungeoneering that are almost ready. We're just doing some final testing and hope to have this patch ready for release on Monday or Tuesday next week. This is now released!

Full patch notes are below and our roadmap for future work is here.

As always, thanks for your continued support!
Colm

Battle Scars Revamped

I knew when we added Battle Scars in v1.05 that it was a big change to how things worked, so I specifically asked for feedback. Thanks to all of you who gave feedback on this new feature. We have now revamped how battle scars work.

  • Less scars: a dungeoneer can only gain two scars max
  • More variety: we've expanded the list of possible scars, particularly to bring in more magic-focused ones
  • Less frustration: no more purely-negative scars
  • Evolving scars: most scars now have an [Early Stage] version that soon upgrades into the [Final Stage] version.

As usual new dungeoneers are fresh-faced without any scars. Winning quests gains you scars until you have two, then evolves one scar per win (if you have any early stage ones). So the progression will always be:
New hero -> first scar -> second scar -> evolve random scar -> evolve 2nd scar

This means that the Early Stage version of any scar will only ever be around for 1-3 quests. Given the lifespan of dungeoneers I think this is going to work well.

Here's the new scar list:
- Hard-headed (+1 hp, -1 card) [Early Stage]

[Final Stage] becomes +2 hp, -1 card

- Punch drunk (+1 stupidity) [Early Stage]

[Final Stage] adds to above: stupidity cards now do: block-1-any

- Hulking (+1 hp) [Early Stage]

[Final Stage] becomes +1 hp, +1 stupidity

- Flesh Wound (-1 hp) [Early Stage]

[Final Stage] becomes: -1 hp, gain Tenacious trait

- Scrounger (One loot choice is of a higher level than normal) [Early Stage]

[Final Stage] adds to above: Can no longer take treasure instead of loot

- Gullible (One loot choice is of a lower level than normal) [Early Stage]

[Final Stage] adds to above: +1 to all gold gained from treasure

- Hubris (same pathing change as Barbarian's deathwish, without the bonus hp in battle, description: 'Convinced they cannot lose. Seeks out higher-level monsters') [Early Stage]

[Final Stage] adds to above: +1 hp vs higher-level monsters.

- Fountain addict (fountain pathing bonus, first tile card each turn always has a fountain) [Early Stage]

[Final Stage] adds to above: immune to negative fountain effects

- Tricksy (start quest with level 1 loot choice) [Early Stage]

[Final Stage] adds to above: No gold gained from treasure

- Pyromaniac (+1 fire) [Early Stage]

[Final Stage] adds to above: gain Burn trait

- Paranoid (+1 armour) [Early Stage]

[Final Stage] adds to above: +1 stupidity

- Veteran (+1 blade)
- Scarred (+1 crush)
- Zealot (+1 Holy)
- Mystical (+1 Arcane)
- Naturist (+1 Growth)
- Agile (+1 Swift)

To keep things simple, all old scars will be wiped with the release of this patch.

Turbo Mode

You can now enable Turbo Mode in the options screen to have EVERYTHING happen at 3x speed in the game. Animations, pauses to let you read dialogue, everything will zoom by at this new speed. I wouldn't recommend it for new players as you will miss a lot, but it will be a huge relief I think to people who are replaying or trying out for one of the more difficult achievements.

Ultrawidescreen Support

The game should now work nicely fullscreen (or windowed) even if you have a crazy-wide 21:9 display.

General Bugfixes

- fix for quest-breaking bug if a monster pickpocketed your barbarian's withstand and then used it against you
- fixed a problem with the 50+ tile dungeon achievement not triggering correctly
- fix for an issue if you had a card about to be placed and clicked on the options cog
- fixed a crash if you had the fountain that buffs your unblockable attacks and used an unblockable magic attack
- fixed an issue with monster names in the battle screen that spanned two lines (three-headed monkey, anyone?)
- fixed bug with dice vs conceal not getting +dmg
- sound effects in battle weren't respecting the SFX volume you had selected
- fixed a display bug around opening and closing the boss rematch window several times quickly

Hotfix Feb 17th

- fixed an issue with Zealot incorrectly giving -1 loot choice