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v1.11: Trophy Trial bug fixes

Hi folks!

We've just updated Guild of Dungeoneering with a few small fixes, primarily for the new Trophy Trial mode.

Full patch notes are below.

As always, thanks for your continued support!
Colm

More info on Trophy Trial can be found here:
http://steamcommunity.com/games/317820/announcements/detail/2508913833607135900

General Bugfixes

- Added class filter to Trophy Trial leaderboards. You can now see the best scores for each kind of dungeoneer.
- Fixed game freeze when playing Insight with no cards in deck or discard pile.
- Mundane wasn't triggering with damage from Piercer or Fountain of Power.
- Added Quit to desktop button in dungeon in Trophy Trial (game state is saved).
- Fixed Trophy Trial victory/defeat scrolls sometimes showing during campaign.
- FEAR was still being played after Loathing was discarded with Favour action 3.
- Pre-placed monsters were recieving double burden health in TT
- Hero skills were not being correctly re-evaluated on resuming or replaying a TT run.
- Prevent level 3 monsters being placed too close to starting tile in generated TT layouts.
- Clarified meaning of "cards in hand" to "cards remaining in hand" in tooltip for Maniac/Optimist
- Good Fate icon not appearing on low graphics quality setting.
- Workaround for when game freezes very occasionally after cancelling from favour menu

Additional fixes June 27th

- Battle Cards were retaining their freeze round counts from previous fights.
- Fixed potential crash when cards are being frozen as battle ends.
- Fixed a crash on completing the last Dwarven Mines quest.
- Fixed a replay bug where Insight incorrectly discards stupidity cards.
- Dungeoneer gender not being correctly restored when resuming to TT Snapshot