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v1.07: 60FPS and optional battle scars

Hi folks!

We have some new fixes and features for Guild of Dungeoneering! This patch is just getting tested right now and should be ready for release early next week. Edit: it's out now!

Full patch notes are below and our roadmap for future work is here.

As always, thanks for your continued support!
Colm

Improved framerate: 60FPS!

During the last six months of working on the mobile version of Guild of Dungeoneering we've had to do a LOT of optimising of the game to get it to run smoothly. Fortunately the way we've done it has meant we get those performance improvements for the PC/Mac version too!
This means that we've been able to set the framerate of the game to a lovely, smoooooth 60 FPS. Yum!

Battle Scars now optional

After much thought we've decided to make the battle scars feature optional. If you don't like it you can pop into the options screen and turn off 'gain battle scars'. No new scars will be generated (though existing scars will remain). Remember though when our high-score challenge mode Trophy Trials comes out you won't be able to to turn off scars during trials!

Added: aspect ratio tweakable via launch options

The available windowed screen resolutions in game are currently locked to the aspect ratio of your screen. This may not always be desirable, particularly if you have a wide monitor setup, so you can manually force the game to use a different aspect ratio by using launch options.
In Steam, right-click on the game in your Library, then select Properties. On the General tab, click Set Launch Options, then enter the following text:
aspectRatio=16:9

Click OK, then close the Properties window. When you now start the game it will use the aspect ratio defined instead of your current screen setup. The aspect ratio set can be whatever you want, be it 16:9 as above, 4:3 or even 11:7, as long as the two numbers are whole numbers.
For the moment the vertical resolutions are still locked to 720, 1080 and 1440, but the aspect ratio will determine the horizontal resolution.

General Bugfixes

- fixed monsters with thief trait always moving out of dead ends, even without treasure nearby
- better card responsiveness in battle when you have lots of cards at once
- pirates cove quests that spawn a treasure room once you find a map should now place it in a more sensible spot
- player and monster battle cards were all labeled as 'fire 1' or 'growth 1' regardless of which card number they actually were
- various small fixes for things that didn't work quite right when turbo mode was on

Hotfix June 17th

- fix for older graphics cards causing a freeze when you place any new tile
- fix a crash when abandoning a quest in certain situations
- guild music now plays after quests again
- added currently playing track to options screen under volume settings
- troubadour singing lines now have a little musical note icon around them
- music tracks now more likely than atmospheric ones in dungeons
- fixed crash when attempting boss rematch on pirates cove
- fixed quest names on pirates cove