The Chaos update is here!
This update adds 2 main improvements:
Chaos Events
Chaos events can be enabled/disabled when starting a new run regardless of what difficulty you choose. Every time in battle, there is a random chance the next enemy attack will become to cast a chaos event. Chaos events are highly unstable and random, where they can help or harm the player. These events will also occur sometimes when praying in game. These heavily vary from impacting stores, making your foot rot faster, giving/removing EXP and/or stats, and even a special one that summons the lord of chaos as a micro-boss fight.
I HIGHLY wouldn't recommend using this on your first playthrough as the Lord of Chaos can easily disrupt boss fights and can quickly make the starting location almost unusable, and chaos events are not meant to be fair in the slightest.
8 New Classes
These classes were made with the focus on being more challenging.
Soul: The Soul has no body, and thus has no way to inflict damage.
Child: Unskilled and weak, they barely got out of the gallows for the fight.
Dog: Weak and sickly, with a bite that can barely do anything.
Panther: Highly evasive as it escaped from it's owner.
Hampster: The weakest creature in all of the land, but is hard to hit.
Elemental: Can barely hold it's form, making it weak to physical attacks.
Golem: Weak to magic, yet it's metal body is strong against physical.
Elephant: Cannot use magic or equip items, but has a stronger body.
Most of this was made for people who want a reason for a second playthrough, or a harder first one.
