v1.02
General:
- Added in community submitted translations for Spanish and Traditional Chinese!
- Fixed some achievements not displaying a description
IMPORTANT NOTICE:
Unfortunately map-updates can cause corrupt savegames.
If you see triggers showing up, or notice other anomalies:
1) Open the console. (by default this is done with the ` (tilde) key)
2) Look at the top right of your screen, the name of the map should be there. For example: sp_a1_tramride
3) Type in the console: 'changelevel yourmapname' without the quotation marks eg: 'changelevel sp_a1_tramride'
4) Press Enter
5) The level restarts, and the errors are gone!
We've also made a little youtube tutorial on how to do it if you prefer that:
https://youtu.be/tBW8F-PURYk
This should be the last time this happens, and we're very sorry for any inconvenience this might cause.
Map updates:
- Fixed two stuckage issues in sp_a1_mel_intro
- Changed timing on voicelines in sp_a2_past_power
- Fixed unintended solution in sp_a2_past_power (sorry speedrunners)
- Fixed surfaces that were unintentionally portalable
- Fixed noisy turrets
- Fixed a stuckage issue in sp_a2_firestorm
- Fixed some bad collisions on some models in firestorm
- Fixed an issue where you could portal behind some rocks
- Fixed cube dropper sometimes failing in sp_a3_transition
- Fixed a voiceline in transition repeating
- Fixed some clipping props in transition
- Fixed some rendering issues with some panels in transition.
- Fixed potential stuckage issue in sp_a4_overgrown
- Fixed some missing indicator lights in sp_a4_tb_over_goo
- Fixed stuckage issue in tb_over_goo
- Fixed laser skins not switching
- Fixed a stuckage issue in sp_a4_two_of_a_kind
- Removed a white surface in two of a kind that caused confusion
- Fixed portalable ceiling in two of a kind
- Fixed a potential stuckage issue in sp_a4_destroyed
- Fixed a potential save/death loop in sp_a4_core_access
- Closed a door until a vital step was done, to prevent confusion/deaths
- Fixed an unintended skip, that caused confusion
- Fixed a stuckage issue
- Fixed a model going through fizzlers
- Fixed an issue where a certain surface was wrongly portalable
- Fixed strange I/O with fire in sp_a4_finale
- Fixed an achievement incorrectly unlocking in finale
- Fixed invisible surface showing up in finale
- Fixed two possible stuckage issues in finale
- Fixed an issue where credits cutscene won't play on Linux systems
We're still working on the problems with the configuration, including the xbox-controller-inversion settings. If you encounter any problems with the subtitles, contact us at support [at] portalstories [dot] com.