Map
-Map interaction changed to grid based, can move to top, right or bottom if road is connected, can not move left
-Map movement lifespan cost increases with zone number, i.e. second zone -2 lifespan per move, third zone -3 (except for moving to town, cave and XiuLuo statue)
-Unrevealed map locations now indicate encounter types
-Zone order is now random, no longer follows the Wood>Water>Fire order
New basic stats
-Technique Power effects all Technique Card scaling
-Spell Power effects all Spell Card scaling
-Mind Power effects all Secret Art Card and Talisman scaling
-Crit Chance provides a chance to scale damage dealt by x Crit Damage%
-Each point of Aptitude gives 1% EXP bonus, removed EXP bonuses from Comprehension
Level up
-Mouse hovering on EXP bar now displays current level up lifespan bonuses
-No longer gain cultivation method as reward on leveling up, now instead grants basic stat bonuses based on EXP consumed, 1x EXP = 1x stat options, 1.5x EXP = 2x stat options, 2x EXP = 3x stat options
The stat options includes:
-Lifespan + 10
-Max Spirit + 1
-Max HP + 20
-Comprehension + 8
-Luck + 7
-Technique Power + 3
-Spell Power + 3
-Mind Power + 3
-Crit Chance + 5%
-Crit Damage + 10%
-Aptitude + 5
Seclude
-Changed Meditate button to Seclude, Seclude can be initiated any time outside of battles and events, Seclude contains Meditate, Card Upgrade and Method Upgrade
-Buffed meditate, now heals 5% HP per year, grants flat 10 EXP per year, can be boosted by Aptitude
-Seclude Card Upgrade uses lifespan as resource to upgrade cards
-Seclude Method Upgrade uses EXP as resource to upgrade methods
Balancing
-All cards stats overhaul, upgrading cards now scale their values exponentially, adjusted all cards costs
-All enemies damage and HP stats adjusted
Events
-XiuLuo statue initial lifespan cost reduced to 5(previously 10)
-Old man encounter card selection changed to Lv.2 cards
-Library 20 pick 1 card selection changed to Lv.1 cards
-Adjusted some event choices to have lower Lifespan cost
Other
-Elites now have a 20% base chance to give a random cultivation method(Lv.1) as reward, Bosses have 50% chance
-Removed cave spirit density regeneration mechanic, Cave Card Upgrade no longer requires lifespan
-Distraction Cards can now only be used for Lv.1 card upgrades
-Reworked Shop layout, added Cultivation Methods, added Restock button (25 spirit stone cost, cost + 25 per use)
-Elemental damage bonus changed to 100% (previously 50%)
-Armor status changed to reduces 10% when ending turn/taking damage (previously flat -1)
-Talisman reworked to scale with Mind Power, some talismans can roll higher levels
