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T:ANE "Community Edition" V1.1 - New Beta Release available shortly

We will be initiating a final test in preparation for the release of the Steam T:ANE CE 1.1 build from Midday 29 Jan AEST. We expect this testing to last up 24-48 hours.

The update involves a file format change and therefore requires a full reinstall (~10GB). Full instructions will be posted prior to the update going live.

UPDATE 30/1: Please see additional comments below for release dates.

During the testing and update process, we will be disabling the Deluxe edition routes. They should appear ‘Available for Purchase’ in the Route Menu and the Content Manager will report a list of missing assets.

DO NOT redownload the Deluxe routes or try to repair or fix any items as the update will overwrite everything anyway.

The update includes a long list of fixes and improvements but please note it is still not the final version and additional post-processing effects are still to be added.

What you CAN expect to see in this new version is:

* The results of a huge amount of work improving stability, functionality and instructions of all routes and sessions.
* Post processing which now has a developer interface for tweaking a range of settings such as HDR tonemapping and bloom. Support is still to be added for depth of field, SSAO and a few other effects to reach our “target graphics” goal.
* Water - minor tweaks only (major new water shader effects and water reflections being developed right now and aren’t far off)
* Content Manager now has improved searching functionality, save custom filters (yay!), keyword support (and still a bunch more polish items still to be completed)
* Lots of improvements to procedural junctions (adjustments to check rails, wing rails, blades, sleeper generation etc) and includes some content updates (work is continuing on more improvements to both art and code - this has been a much bigger task than anticipated to resolve all the edge cases).
* Numerous animation, material and texture replacement tweaks to ensure we support all TS12 implementations
* Shadows - Added new “Low” setting to provide improved performance options for lower spec hardware (still requires more tweaking) and shadows now fade out at dusk and fade in again at dawn. (Currently working on ensuring shadows remain “attached” to objects from all camera angles).
* Surveyor and Driver have both had a range of tweaks and fixes including improved camera controls (use shift-page up/down or shift-mousewheel for finer control), fixing driver scroll bars (so you can now operate “unlimited” locos) and lots more...
* Script fixes improving session function and save/load game functionality
* Interface updates to provide new “cleaner” icons throughout (launcher and loading screen still w.i.p)
* Screen ratio fixes
* Localisation updates and interface fixes to ensure headings and menus fit correctly
* Stability greatly improved - lots of crash fixes and improvements to renderer and resource loading
* Work on patching support (so after this next release, all updates will be available via patch).