hey everybody, tj here, dropping a quick update your way.
first off, a huge thank you for everyone who's supported the game so far! launch was very stressful on our end due to some unforeseen consequences, but it's cool-- we're still keeping it going!
we've gotten a few bug reports about the menus not fully working for the main menu; an unfortunate oversight that i missed while trying to make sure the build got sent out for uploading! we've since sent out a build update that rectifies the problem, but it won't be going live until Monday.
until then, if you purchased the game on itch.io, or are just playing the demo right now, keep in mind that the latest updated versions will always be on our itch.io page at http://a6productions.itch.io/joylancer since there's no waiting for an upload queue.
until then, please be patient with us as we wait for the build updates to be pressed out to Steam!
second, we've gotten a few reports about the Control Wizard breaking their game's control, and we're working on a better system to replace it temporarily while we get all the kinks worked out with the Wizard. we should be shipping this fix out with the menu fixes on Monday as well, so look out for that.
third, we're also going to be fixing up the tutorial level; it was, admittedly, hastily put together for launch, but we're going to fix it up and make it even deeper, for those of you who are still confused on how to play the game. there are also some doors that people have encountered that lead "nowhere" that are confusing some players, and we're going to be cleaning that up as well.
we hope that you'll chill with us for the exciting Early Access ride! we've got way too many awesome things planned, so you'll definitely want to stay tuned.
-tj