Twice more content, bosses, new game mechanisms, and many wonders to discover... Enjoy!
Here is the new trailer. And don't worry, there are still a lot of surprises it doesn't spoil!
https://www.youtube.com/watch?v=_0DhSIfAT08
v0.1 (build 62) Change Log:
GENERAL:
- Numerous new world areas, monsters, bosses, ores, plants, weapons, items, sounds. Now 15 units + 2 bosses (before: 8 units) and 122 items (before: 53). Many modifications of existing ones. No details, no spoils!
- Dynamic plants (and trees) system. Every plant can now be planted and farmed. Plants are born, live and die, depending of the conditions: water (in soil and above), light, altitude.
- Add water pressure simulation. Water flows smoother, can have its level rise, and adds forces to walls.
- Each wall now has a specific weight
- Electric system with generators (hydroelectric and solar ones), wires and items that require power.
- Multi-Threading support for complex simulation parts
- Miniaturizor can now repair damaged items with left-click (when selected)
- Add Credits screen
BUG FIXES:
- Fixed monsters (especially for fireflies) pathfinding bug that was making them unnecessarily attack blocks to make a new route when a route existed even if it meant a slight detour to reach the player.
- Turrets check line-of-sight before shooting. Better target selection.
- Non-water monsters shouldn't spawn in water anymore
BALANCE:
- Modification of the drop random system to smooth the drop rates.
- From time to time monsters attack turrets that hit them... enjoy! Luckily turrets hp have been increased a lot.
- At night, monsters drop radioactive bloody flesh items instead of the usual drops.
- Numerous refinements to the items' recipes, the ores' deposits, the units stats... well almost everything has changed in fact.
- Modifications to the fall/recoil damages and the recoil pushes. Damages to monsters that fall.
GRAPHICS:
- Various modifications of items and items icons
- Improved rain & water display
MINOR CHANGES:
- Added a warning when you hit a Tier 2 monster for the first time.
- Rain now falls straight (should prevent some bases flooding)
- Translation to Russian, Japanese, Japanse, Finnish. Improve localization file format.
- Added a warning if loading a v0.06 saved game which are now incompatible with the v0.1 build. A v0.06 branch has been created for those who wish to play their v0.06 saved games.
- Turrets and Machines can now be built on platforms, but no longer on metal supports.
- Added dead bodies of a firefly and a hound at the start in front of the crash spacecraft. Your ship actually killed them, that's why they attack you at first night without provocation.
- Quick Load with F8 instead of F9
- Added scroll bar to the inventory
- Fixed [A]/[Q] heal shortcut issue