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v0.2 is now available, huge update!

Full graphic makeover, dynamic lava, and a ton of new content! Here is the trailer:
https://www.youtube.com/watch?v=4Luo9ua-b2A
This update took me much more time than planned, so I thank you for your patience!
With this big update I had various things in mind:
- Adding lava. That was not something I had originally planned to do, as I always wanted to avoid doing things too much like Terraria. But with the dynamic liquid and pressure simulation, I think I achieved an experience very very different from it.
- Adding a few surprises and secret areas I had thought about. Part of them are not mandatory at all to complete the game. If you want to be sure not to miss them, try to get all achievements!
- Improving the end of the game, make it more epic and challenging. Don't escape from the planet too easily, so player stop suggesting some crash on another planet after escaping this one ;-)

v0.2 Change Log

GENERAL
- Lava! with nice and hot features like: burn player, burn monsters, burn and melt constructions, burn plants, melt basalt back into lava, make water evaporate, cooloff to basalt if in contact with water or with time. Also with nice some nice plants and monsters, and a boss at the entrance. And also with a special feature: ***** (no spoiler, sorry!).
- New area below the crystal caverns, with its minerals, flora, monsters and a boss
- New special area with ***** and ***** and *****. It rocks!
- Improved end game with a last defense stand, plus a secret bonus
- New devices: Miniaturizor Mk5, Drones for the AI, Advanced Flashlight, Water Detector, Invisibility Bracelet, Speed potion, Defense Shield
- New weapons: Particles Shotgun, Particles Sniper Rifle, Flamethrower, Grenade launcher
- New defenses: Powered Repair Turret, Particles Turret, Explosive, Electrified Spikes, Powered Testla Turret, Flame Thrower Turret
- New machines: Autobuider MK5, Thorium Reactor
- Steam Cards
- Achievements
- New Help screens
- New colored lighting system.
- New Auto-buider system: now they can be upgraded, and autobuilders show also all the previous tier items. Some filters button added to show recipes by item category.
- Improved electricity system, much easier to use (wires placed on cells edges with auto-snap, better overlay). Wire item is now a Machine item.
- Improved pathfinding (still work in progress).
- Massive refactoring of code to better store dynamic data in cells, and clean flags (ok this one is not very interesting for you)
- Refactoring of code to better manage the saving (and future multiplayer use) of game and items variables (same remark)
- New dynamic resources loading/unloading system

BALANCE
- Change various numbers in weapons, monsters and recipes.
- Repair turret now in tier2, less efficient (+ a new and more efficient powered one)
- Decrease Explosive Firely explosion during night
- Monsters stop following player earlier (during the day)
- Jepack now doesn't work very well near the basalt (radiations causing interferences).

GRAPHICS
- Graphic makeover of the whole game!
- Improve heating display (red dot in the center during the cooldown).
- Improved dynamic ground borders (progressive)
- Decreased water splash particles intensity
- Do not show wet version of top ground sprites but for grass
- Show armors on player character

BUG FIX
- Fixed projectiles sparks visible in dark
- Cannot plant a plant on a plant :o)
- Fixed a minor bug with auto-saved game names

MINOR
- Upgrade to Unity 5.3
- Change of order in the inventory (minerals/materials at the end of it)
- Teleport can be set on one of 4 different network (colors)
- Improved selection when a door is next to an activable item
- Change of starting location ground shape (no more forced cliff on the left, more random)
- Remove huge storm gun flash (should be much better for epileptics players). Doesn't produce water in dry areas anymore