Dear all,
Patch V1.06g has been released under the build ID: 569840.
It fixes the following:
1) Support for GeForce 840M has been added.
2) Bombers no longer turn around to attack its attackers - by default the behavior is - bombing run, return to mothership. No distractions, no unwarranted actions.
3) Improved multiplayer slightly by reducing the amount of unnecessary ping-pongs. Some parts of the game are slightly adjusted so that the local or server will handle it while the client only receives the end of it.
4) Fixed a weird client/server connection bug where the joining player gets kicked out, then the server player also gets kicked out, leaving the entire session in a limbo.
5) Fixed a bug where the server can actually end up being a limbo spectator. That means, the game enters, without faction, without UI and locked in a sector where nobody have any access to.
6) Fixed a bug where servers can bypass multiplayer setup rules by first starting the game, then during the countdown, change the groups of all the players to the same group. This shouldn't be a big problem since the game will end victoriously for all players but is fixed nevertheless.
7) Fixed a bug where server player can abdicate from his slot. This is no longer possible, not even to set slot 1 as an AI player.
EDIT: Additional fixes not reported previously...
8) Added patch to re-enabled NSAU mobile turrets that were disabled by previous Foresight versions. With V1.06e, NSAU turrets are no longer disabled; only their weapons and shields are. However, even so, their shields may still end up as 0, but they'll recharge.
9) Fixed a contention issue between guard order picking a target and later setting it to NULL later. While this is a non-issue in single player games, it's a HUGE issue for multiplayer games.
10) Patch-changed certain default keys because they're clashing with the level 1 keys. Ie, Launch Fighters and Request for UNC Fighters both have the same default key. This is now changed. Some other keys were also found to have clashed with level 1 keys - they're also changed already IF they're found to be in their previous default settings. In short, please check your key bindings.
11) Fighters reporting to parent ships that they're under attack now only occurs either on the single player OR the server only. Clients will not do that.
12) Improved optimized ship retrieval for ray caster and wormhole picks.
Patch 1.07 is still under development. It's a huge patch and will definitely take more time than usual. Hope you guys can understand.
Regards,
Jeremy
