Dear all,
I've been picking up a few feedback that a lack of camera rotation is one of the negatives.
I'd like to understand more as to why rotation of camera is needed. We didn't implement camera rotation in-game because this is not a single map game - with so many sectors scattered, it's easy to get confused.
However, we're open to feedback and suggestions and we'll like to request for reasons why camera rotation is essential in Foresight.
Thanks,
Jeremy