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Update 4.0.139 - Strict Diplomacy, Exploits & Bugfixes

Latest Update:

  • Diplomacy Option "Strict": for strict diplomacy (default), it means protectorates with the same protector cannot go to war with each other. Existing wars stop.
  • Diplomacy Protectorates: Protectorates cannot change their protector (only cancel the relation). Other nations cannot ask existing protectorates to switch their protector.
  • Diplomacy/Peace to Alliance: there is no more penalty when upgrading a relation from Peace to an Alliance.
  • Exploit/Recruiting (used in Cheating?): improved verification of number of troops when recruiting. Fixes a bug also when the AI was recruiting too many troops from a provinces resulting in 0 population.
  • Exploit/Disband (used in Cheating?): improved verification of number of troops to disband. Potentially was used to artificially increase population sizes!
  • Message Board on Multiplayer Dashboard: there is now a minimum 25 character requirement for the message board. You won't be able to post until you wrote at least 25 character. Don't spam or your account will be banned!
  • Camera Button: it's now visible below all the other panels to allow clicking on them (e.g. being able to close the diplomacy panel).
  • GUI/Tax Season Notification: now takes you directly to the finances panel to adjust taxes.
  • GUI Improvements: long nation names/etc. are now abbreviated with an ellipsis...
  • Server Maintenance/Improvements: misc. to simplify updates.
  • Server Dashboard (Admin only): improved /w additional statistics.
  • Bugfix Messages: messages of eliminated nations are not delivered anymore.
  • Bugfix Crashes/Editor (Modding): will now throw an error if an invent/estate definition is missing.
  • Bugfix Crashes: when a game was already deleted & game-information was being reloaded!