Latest Update:
- Game Option: Open travel through friendly territory! If enabled, you can move troops through ally/protectorate territory. If your troops are caught on non-friendly territory, you will get a penalty each turn for those troops.
- Modding/Editor: additional template parameters added (defaults) that can be adjusted for a map.
- Modding template.ZIP: I improved some of the asset loading (please download the latest template.ZIP from the Wiki).
- GUI Improvement: the lone & sad "Villages" tab has now been moved into the first admin panel & the button removed.
- GUI for Chat + In-Game Info (multiplayer): refined.
- GUI: misc. refinements & other improvements (less clutter, better organized).
- Joinable Games List: required ELO min & max rating for a game displayed also (if set).
- Joined Longhaul Games: exiting a longhaul game will go back directly to the other longhaul games (rather than the multiplayer dashboard).
- Networking: performance update while loading games lists (prevented multiple loading of same/not loading images where not needed).
- Client: improved file loading/listing & tried to make it more smooth (System.gc() removed). Might produce problems???
- Server: additional Longhaul-server added (capped at 512 games max).
- Server: separate map download server: downloads are now at maximum speed! :-D
- Game Auto-Deletion: faster for games that have ended.
- Bugfix Camera Functionality: they file paths were not always correct on all platforms.
- Bugfix Auto-Deletion of Scheduled Events: some auto-started games from the event system would delete automatically in some cases due to mistakenly thinking the games were inactive!
- Bugfix Tournament Table: was still showing "running..." for tournaments that were already over.
- Bugfix Parser: when parsing links and email addresses.
- Bugfix Crashes: while selecting/hovering over links.
- Bugfix Crashes: when showing game information that became unavailable ('null').