UI: map filter allowing to search locally installed map scenarios by number of players, teams and if balanced or not.
UI: minor update for rankings table coloring.
TOP Ranked: the TOP-3 ranked players in the slow section now have 31 days (instead of 28 days) to play a game to not have their rating decrease automatically.
Game Listing: the spectators/watch panel has now a
button that lists all the games in the system across all the servers.
Modding: modding instructions moved from website directly into the game (so they can also be translated).
Steam Browser: now disabled and the game uses a regular browser to open link (some stuff just doesn't work right with the Steam browser).
Formatting: support for monospaced texts integrated (ASCII only). Code tags "{MONO}" which is new, and "{CODE}" which is now working.
Formatting: support for color multiplication inside a text when using {TINT:...|M}.
Disabling AI: rated games require the AI to be enabled in multiplayer games for balancing reasons. If the AI option is disabled, a game needs to be set to non-rated.
Release History: now shown within the game via settings screen under "History".
Release/Latest: the latest release information is now shown if you are running a new version and there is versioning information available.
Announcement Board: moved the announcement link data to a different table, so announcement will appear blank/different until everyone has the latest version.
Announcement for New Releases: the announcements for the latest update are now auto-generated for both the player and moderator walls.
Language: font updated with additional glyphs for rendering.
Language: re-formatted instructions for translations, API access, modding and such.
Language: latest translations added - Thanks :-D
Language: minor spelling fixes.
Moderation: Executives can now also delete quick join games and games created via event system.
Maintenance: build system updated to gradle 7.6 (from 6.9.2).
Bugfix: approving (or rejecting) a large number of transactions could result in a network timeout because it took too long.
Bugfix: bugfix for certain HTTP calls having GET/POST and Content-Type wrongly defined.
Bugfix: improper screen context size when application exited fullscreen mode via outside call (not from within game).
Bugfix Crashes: some potential crashes at boot of the game identified and fixed.
Bugfix Crashes: re-try starting the application with OpenGL ES 2.0 ANGLE ON or OFF (if the other method fails and the application crashes).