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Update 4.2.162 - Incognito Mode, Balancing, UI & Fixes

Latest Update:

  • Incognito Mode: games can now played anonymously by setting the "Incognito Mode" checkbox during game setup!
  • Random Games: the nation you join is hidden as long as the game has not started. That's to avoid confusion!
  • Balancing: a transaction fee of -25% is assessed for transfer of funds from one nation to the other. See for details: http://www.multiplayerhub.com/board/viewtopic.php?f=4&t=5321
  • UI Font: main UI font updated :)
  • UI Game: new in-game UI look! :-D
  • UI Game: misc. alignment and other minor fixes.
  • UI: misc. fixes for text wrapping/scroll wrapping.
  • Inactive Games (multiplayer): games where all players are inactive, they will end prematurely. That's to speed up tournaments & leagues with games that only have inactive players.
  • Networking: switched networking over to DNS to support connecting via IPv6 networks.
  • Modding: latest template ZIP uploaded for modded maps. Please update to that latest version which has a few additional nations. http://www.ageofconquest.com/modding.html
  • Modding: editor will now output an error when testing/uploading for maps that have (a) unconnected provinces or (b) very tiny provinces (to prevent problems when playing the map).
  • Modding: removing/updating background music for maps will not throw an error anymore while trying to upload a map update (removed backwards-compatibility check!)
  • Translations: latest translations added - Thanks :-D
  • Performance: touch-detection on Windows has caused considerable slowdown during rendering (lagging). It's now disabled. Go to [Settings] and enable "Onscreen Keyboard" if you are in touch-mode and require a keyboard.
  • Performance: GUI object allocation reduced (using default object for padding/etc. if possible).
  • Server: updated to prevent tampering with games by e.g. negative coin sponsoring.
  • Bugfix Listing: the game sometimes gets stuck listing downloaded maps. Improved retaining/releasing of temporary images that could potentially result in never-ending loading loop.
  • Bugfix Crashes: while entering actions (e.g. changing governors checkbox) while not being properly joined to a game.
  • Bugfix Crashes: loading the clan messages while network was not available.
  • Bugfix Crashes: during game listing some data was 'null' producing a crash.
  • Bugfix Crashes: if app version number could not be determined, it defaults to 0.0.0 (instead of 'null').