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Update 4.24.249 - Watch Tower Mode, Clan Management, UI & Bugfixes

  • Game Modus: "Watch Tower" mode added, when selected, only allows seeing neighbor provinces via watch towers. Check the "Watch Tower" checkbox during game setup!
  • Mesopotamia Map: new free "Timurid Conquest" scenario added. Provided by timurpodcast.com.
  • Modern Map Scenarios (Official Maps): missing watch tower added!
  • Clan Management: option to download all the clan member's list in spreadsheet format including ratings.
  • Clan Rating: we only rate clans with 2+ players and take the top 8 players to calculate the average.
  • UI: improved layouting for languages that have longer texts (compared to English).
  • Sponsoring: possible for password protected games also if account shows a purchase.
  • Language: latest translations added - Thanks :-D
  • Language: improved translatable texts.
  • Language: map story text properly translated for tutorial.
  • Language: further check to make sure tags have been properly used during translations.
  • Font Rendering: improved output for long texts that are missing spaces.
  • Networking: timeout for loading games list slightly increased to reduces errors for slow connections.
  • Networking: additional buffering added for network I/O.
  • Keyboard: ENTER button action added for certain popups (wasn't working before).
  • Game Server: game update speed improved to reduce "lag"!
  • Internal: GUIColor is now "XUITint".
  • Internal: other GUI* components streamlined (combined/moved).
  • Internal: combined VN & Version objects.
  • Internal: server backups now via SFTP.
  • Internal: server reboot time improved by ~5 minutes by skipping remote backup check and running it in later thread.
  • Internal: Misc. cleanup for (Byte)Buffer position(...) and clear()/flip() functions.
  • Bugfix: for some languages, the nation, diplomacy, etc. buttons in-game would not be clickable. Caused by too long texts in the background messing up layouting.
  • Bugfix: Language Center would not properly layout for large texts on portrait screen.
  • Bugfix: if text-color parsing fails, we ignore (rather than error out).
  • Bugfix: randomly setup games could potentially double-join the same user if network problems were encountered during joining.
  • Bugfix: function keys F1-F4 were working at times when they shouldn't (panels shouldn't have opened).
  • Bugfix: server bugfix that should fix a problem where games didn't update, i.e. stuck. Slow startup could prevent the initialization to properly run the first time but not re-try a second time.
  • Bugfix Crashes: when trying to send a private message while not logged in.
  • Bugfix Crashes: custom nation setup popup would crash if not all the image data was loaded.
  • Bugfix Crashes: when play-state wasn't properly initialized yet.
  • Bugfix Crashes: if no installed maps were found.
  • Bugfix Crashes: disposing assets after game ended.
  • Bugfix Crashes: partly unsupported SDK function IntBuffer.limit(...) replaced /w clear()!
  • Bugfix Crashes: disposing non-existing texture (OpenGL backend).