Latest Update:
- Balancing: protectorates now count 100% towards victory (previously 41%).
- Balancing: leader vote comes up if leader has at least 40% of total territory with everyone else 35% or less (previously: 51%/40%).
- Game Setup Details: clicking on the Game-Info (***-icon) also shows game setup, i.e. if random, no king, max turns, goal type etc. Limitations: for games already setup, some of the information is missing (-> Longhaul games).
- Tutorial: explained the importance of the king! Sorry, completely forgot to actual add it to tutorial 1. That's why everyone is unhappy! :-/
- Game Autostart: games will now start if a certain number of people have joined (even if not full). Can be changed during game setup.
- Ratings: have now a time associated with it (to clear inactive players from the rankings in the future).
- Settings: you can now turn on/off the default for the commando/king-option. If you create new games that option will be looked at to either enable/disable automatically.
- Password Protected Rooms: now show "Private OK" in the room listing if password-protected games ("friend games") are possible!
- Client Performance update ("volatile" declarations removed where possible).
- Game Updater/Bugfix: I fixed some internal errors preventing game-orders from being executed.
- Game Mechanics/Bugfix: one nation had several protectors (invalid). Please note the bug fill prevent it from happening in the future but existing games still will continue with it.
- Game Mechanics/Bugfix: king + defense now adds up to a +80% bonus (was 1.3 * 1.5 = 95% before). Switched from multiplications to addition.
- Game Mechanics/Bugfix: ceasefires should now work correctly when requested and accepted by other player.
- Client Bugfix: IME text input should now be working!
- Permission Bugfix for Moderators: can now delete all wall messages as needed!
- Server bugfix: errors prevented a game from properly ending (null pointer exception while handling final standings).